Super Smash Bros. 4

Pit (SSB4)/Up tilt

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< Pit (SSB4)
Revision as of 10:34, January 26, 2017 by BrawlMatt202 (talk | contribs)
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon100.png 0 100 110 4.5 0 0.0 7.0 8.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 2
0 0 3% 0 Autolink angle (365) 0 100 60 3.0 0 0.0 26.0 -3.2 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 3% 0 AngleIcon90.png 0 100 80 3.0 0 0.0 19.0 -3.2 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 3
0 0 5% 0 AngleIcon83.png 50 120 0 7.5 0 0.0 25.0 3.5 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png