Pit (SSBU)/Up tilt
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Overview[edit]
Update History[edit]
- Up tilt has less ending lag (FAF 35 → 33).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 0 | 100 | 85 | 4.0 | top | 0.0 | 24.0 to 10.0 | 2.3 to 8.0 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
The first hit uses a position vector with offsets [3.8, 23.5] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Forward | 70 | 30 | 0 | 6.0 | top | 0.0 | 24.0 to 22.0 | 5.0 to 3.0 | 1.0× | 1.0× | 0% | Kick | All | All |
Timing[edit]
Hit 1 | 6-8 |
---|---|
Hit 2 | 15-16 |
Interruptible | 33 |
Animation length | 57 |
Lag time |
Hitbox |
Interruptible |
|