Pit (SSB4)/Back throw
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Overview[edit]
Pit spins then slams the opponent down. It has weak knockback, incapable of killing until very high percents, and thus is only used to get opponents offstage when needed. At 0%, it can combo into a dash attack on certain characters, albeit with very strict timing, and as such it is better to go for a combo from down throw instead, as the angle and knockback is better for them. Otherwise, one of Pit's least used throws.
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 8% | Forwards | 65 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 20.91 | 21.49 | 21.59 | 21.78 | 21.97 | 22.07 | 22.17 | 22.26 | 22.46 | 22.55 | 22.94 | 23.04 | 23.13 | 23.32 | 23.42 | 23.52 | 23.61 | 23.71 | 23.81 | 23.9 | 24 | 24.19 | 24.29 | 24.39 | 24.58 | 24.68 | 24.77 | 25.25 | 25.54 | 25.83 | 26.12 | 26.89 |
Interupptible | 33.9 | 34.86 | 35.02 | 35.33 | 35.65 | 35.81 | 35.97 | 36.13 | 36.45 | 36.61 | 37.25 | 37.41 | 37.57 | 37.88 | 38.04 | 38.2 | 38.36 | 38.52 | 38.68 | 38.84 | 39 | 39.32 | 39.48 | 39.64 | 39.96 | 40.12 | 40.27 | 41.07 | 41.55 | 42.03 | 42.51 | 43.78 |
Animation length | 54.68 | 56.24 | 56.5 | 57.02 | 57.54 | 57.8 | 58.06 | 58.32 | 58.84 | 59.1 | 60.14 | 60.4 | 60.66 | 61.18 | 61.44 | 61.7 | 61.96 | 62.22 | 62.48 | 62.74 | 63 | 63.52 | 63.78 | 64.04 | 64.56 | 64.82 | 65.08 | 66.38 | 67.16 | 67.94 | 68.72 | 70.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|