Donkey Kong (SSB4)/Up tilt

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< Donkey Kong (SSB4)
Revision as of 11:20, January 16, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=9% |angle=100 |bk=40 |ks=105 |fkv=0 |r=5.3 |bn=23 |xpos=1.0 |ypos=0.0 |zpos...)
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 AngleIcon100.png 40 105 0 5.3 23 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 10% 0 AngleIcon100.png 40 110 0 4.0 22 3.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 11% 0 AngleIcon100.png 40 115 0 4.8 21 2.7 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png