Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Item throw

From SmashWiki, the Super Smash Bros. wiki
Revision as of 18:47, December 13, 2016 by Nymbare (talk | contribs)
Jump to navigationJump to search
King Dedede tilt throwing a Home-Run Bat at Kirby in Brawl.

An item throw is an attack, performed when the character is holding an item, and then pressing the grab button. Depending on the Analog Stick's position, the direction and strength of the throw will be different. The player can throw an item while in midair or on the ground.

Directions and strength

The player may choose to throw the item in one of 5 directions, although the last is not exactly a throw: up, left, right, down, and none. When the grab button is simply pressed without a direction being inputted, the fighter will drop the weapon, if it can be dropped. It is this feature when used in mid air that forms the basis for bat dropping.

If a direction is inputted, the fighter will throw it in the same direction. The item can be thrown in 2 different strengths: smash (grab and direction are pressed at the same time) or tilt (the direction is held before pressing grab). While on the ground, the player can even throw an item while dashing.

Damage

The damage done by thrown items is usually dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In SSB64, the formula is base + (speed * 0.1), while the damage is halved if the item is simply dropped instead of thrown;[1] the formula in the other games is likely similar if not identical. There are some items, however, who's damage is determined differently, for example, in Smash 4 Pac Man's bonus fruit damage is consistent throughout the whole duration the item is moving for, independent of how fast it is moving, with the absolute damage dealt by the fruit being determined by which fruit it is, and the item toss strength of the fighter who threw it.

Delay

There is a small delay animation in each character prior to throwing an item. This delay is not equal in all characters. Some characters including Link, Mario, and Donkey Kong throw their items more quickly than Marth, Pikachu, and Bowser.

List of droppable items

References