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Wind
- For other instances of the term, see Wind (disambiguation).
Wind is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Wind, in a literal sense, can be seen on stages such as Dream Land in the form of Whispy Woods' breath, where its blowing will affect the models of certain characters. For example, Zelda's hair will appear to be blowing about in the wind while Link's hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.
Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.
Pushing Attacks
Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.
From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstolled.
Sources of pushing include:
Characters:
- Mario
- F.L.U.D.D.
- Gust Cape, a custom variant of Cape
- Luigi
- Mach Cyclone, a custom variant of Luigi Cyclone
- Clothesline cyclone, a custom variant Luigi Cyclone
- Bowser
- the vortex of Turbulent bomb, a custom variant of Bowser Bomb
- Rosalina & Luma
- neutral special when Luma is away from Rosalina
- Bowser Jr.
- Air Canon, a custom variant of Clown Cannon
- Mr. Game & Watch
- The beginning of Fire at the edge
- Down tilt
- Up aerial
- Donkey Kong
- Storm Punch, a custom variant of Giant Punch
- Link
- Gale Boomerang at the edge of its range.
- Sheik
- Vanish, upon reappearing
- Toon Link
- Down aerial, upon impact with the ground
- Pit
- Wings of Icarus, at the start of the move
- Angel Ring, at the end
- Breezy Flight, a custom variant of Power of Flight
- Palutena
- Forward smash
- Down smash
- Heavenly Light
- Marth
- Storm Trust, a custom variant of Shield Breaker
- Ike
- Tempest, a custom variant of Eruption
- Little Mac
- KO Uppercut
- Jolt Haymaker
- Dash Counter, a custom variant of Slip Counter
- Fox
- at the end of his rapid jab
- Big Reflector, a custom variant of Shine
- Falco
- at the end of his rapid jab
- Explosive Blaster, a custom variant of Blaster
- Squirtle
- Water Gun when charged up.
- Jigglypuff
- Puff Up (if foe is close to its body)
- Greninja
- Ness
- upon the ending of PSI Magnet
- Captain Falcon
- Falcon Kick Fury, a custom variant of Falcon Punch
- Dr. Mario
- Breezy Sheet a custom variant of Super Sheet
- Clothesline tornado, a custom variant Dr. Tornado
- Soaring Tornado, a custom variant Dr. Tornado
- Lucina
- Storm Trust, a custom variant of Shield Breaker
- Dark Pit
- Breezy flight, a custom variant of Power of Flight
- Pac Man
- the water of Fire Hydrant
- Mega Man
- Up aerial
- Skull Barrier, a custom variant of Leaf Shield
- Lucas
- The tail of PK Thunder
- Cloud
Items:
Pokémon:
- Kyogre's Hydro Pump
- Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
Others:
- Certain boss attacks.
- Borboras
- Master Hand (Smash 4 only)
- Whispy Woods
- PAC-LAND's Fire Hydrants
Pulling attacks
Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.
When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.
Sources of pulling include:
Characters:
- up tilt (excluding Melee).
- Inhale
- Inhale
- Zero Laser.
- up smash (as Wario Man)
- Power Suit Samus.
- Waddle Dee Army.
- Aura Storm
- Gale Boomerang (on the way back)
- The vortex of Burst Grenade explosion.
- Konga Beat (weaker shockwaves)
- The suction portion of Dedede Burst.
- Cook Kirby
- Poltergust 5000
- Shin_Shoryuken
- The "catch" portion of Catch and Release, a custom variant of Gravitational Pull.
- Guardian Luma (only on items), a custom varaint of Gravitational Pull
- PSI Vacuum, a custom variant of his PSI Magnet
- Kong Cyclone, a custom variant of his Spinning Kong.
- Hoop Hurricane, a custom variant of his/her Super Hoop.
- Nayru's Passion, a custom variant of Nayru's Love.
- Goetia, a custom variation of Nosferatu.
- Snaring Aura Sphere, a custom variation of his Aura Sphere.
- up smash.
- Enticing Power Pellet, a custom variant of his Power Pellet.
- Gyro (on the ground)
Pokémon:
Others:
- Certain boss attacks, such as Galleom's spinning attack or Master Hand's Drill.
- Unira
Items affected by both pushing[citation needed] and pulling are:
- All Containers including Sandbag
- All Explosive items except Motion-Sensor Bombs
- Unira
- Soccer Ball
- Metal Box
- Deku Nut
- Freezie
- Green Shell
- Mr. Saturn
- Beetle
Subspace Emissary stages with wind
- The Wilds (Part II)
- Portions of Ridley Battle
- Meta Ridley battle
- Battleship Halberd Exterior
Stages in Brawl with wind
Stages in Smash 4 with wind
- 3DS
- Paper Mario (first area only)
- Dream Land (SSB)
- Wii U
- Pokémon Stadium 2 (Flying)
- Dream Land (SSB)