Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS

Yoshi's Island (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:58, April 10, 2016 by ThatSmasherDude (talk | contribs)
Jump to navigationJump to search
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Seasons, better quality of 3DS version
If you have a good image for this article, upload it here.
Yoshi's Island
Yoshi's Island
YoshiSymbol.svg
Universe Yoshi
Appears in Brawl
SSB4 (3DS)
Availability Starter
Crate type Presents
Tracks available In Brawl:
Obstacle Course
Ending (Yoshi's Story)
Yoshi's Island
Flower Field
Wildlands

Bolded tracks must be unlocked
In SSB4:
Obstacle Course (Spring/Summer)
Obstacle Course (Fall/Winter)
Ending (Yoshi's Story) (Alternate)
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter
Smash 4 Singles: Starter
Doubles: Starter
Article on Super Mario Wiki Yoshi's Island (place)
For other stages with this name, see Yoshi's Island (disambiguation).

Yoshi's Island (ヨッシーアイランド, Yoshi Island) is a stage in Super Smash Bros. Brawl and a familiar stage in Super Smash Bros. for Nintendo 3DS. It could be considered the spiritual successor to Yoshi's Story from Melee, due to a similar structure and stage elements with a similar behavior and function. The stage in the Nintendo 3DS version may be based on, or hinting towards Yoshi's New Island.

Stage layout

File:Yoshi's Island (SSBB)2.jpg
The Blarggwich and Fly Guys in Brawl.

There is a main, slightly curved platform whose walls reach the bottom blast line. A long soft platform floats over it, and periodically tilts during play.

A Blarggwich randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. Some Fly Guys also randomly descend, carrying food unless it is turned off in the Item Switch. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles.

The stage will also change between the four seasons during the match, playing a sound every time. These changes do not affect the gameplay in any way. The season at the start of the match is chosen randomly.

  • Spring: Scenery here distinctly resembles the pastel-drawn backgrounds of the Overworld stages in Super Mario World 2: Yoshi's Island. Giant red tulips, like in the first level of Yoshi's Island, appear behind the stage.
  • Summer: Flowers, resembling the Special Flowers in the Super Mario World 2: Yoshi's Island, sprout everywhere with the coming of summer.
  • Autumn: Fall colors take over and stationary Goonies appear, hovering in the sky with a four-frame animation. Wheat grass appears in the background.
  • Winter: Heavy snowfall is this season's main addition to the graphics. Like most weather effects in Brawl, the snow is not rendered in 3D: this can be seen by pausing and angling the camera.

Ω Form

On the Ω form of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base doesn't bend, the thin platform is absent, and the Blarggwich and Fly Guys don't appear.

In competitive play

Yoshi's Island is usually a starter stage in most tournaments due to it lacking overly disruptive features, though it is sometimes a counterpick. The Shy Guys can disrupt projectiles such as Falco's Blasters, and can gimp Ness's and Lucas's PK Thunder recovery. The walls on the side of the main platform prevent characters such as Meta Knight and Pit from gliding underneath the stage and make it more difficult for characters to be stage spiked. Donkey Kong does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and Spinning Kong: performing this causes Donkey Kong to retain his ledge intangibility frames until the move ends. The Blarggwich can also aid characters' recoveries by acting as a platform to land on, but if Ness and Lucas are trapped between it and the stage they will not be able to recover.

Origin

"Make Eggs, Throw Eggs," the first level of Super Mario World 2: Yoshi's Island.

This stage is based on Super Mario World 2: Yoshi's Island, which marked Yoshi's first appearance as a standalone playable character. Yoshi's Island has very distinctive graphics, designed to look like drawings.

Blarggwiches are ghostly entities which act as moving platforms which Yoshi has to ride in some stages.

Fly Guys are one of the many varieties of Shy Guy in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing.

Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: Chomp and Goonies are recurring enemies, and the smiling flowers which appear in the Summer version resemble the collectible Flowers which contribute to the final score in each level.

Gallery

Trivia

An icon for use on pages that need cleanup. This trivia section is excessively long.
Relevant facts should be integrated into the body of the article and unnecessary ones should be removed.
You can discuss this issue on the talk page or edit this page to improve it.
  • While using Olimar's Final Smash, End of Day, a drawing of a moon can be seen in the sky. This moon was the location of the battle against World 5 boss Raphael the Raven in Yoshi's Island.
  • This is the third stage in the series that has acquired the name "Yoshi's Island".
    • It is the only stage to actually be based on Super Mario World 2: Yoshi's Island.
    • Like the previous two stages, it continues the tradition of being a familiar stage in the next game, by appearing in SSB4.
  • The Blarggwich can be seen off-screen by pausing while it isn't supporting the characters.
  • If a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, which cancels the shield break stun, and they will immediately regain consciousness, allowing them to move much sooner than normal.
  • This is the only new stage from one of the Mario sub-universes in Brawl not to be banned from any tournaments, and is the only Mario-related stage to be considered "neutral" - that is, can be used anytime (Delfino Plaza is almost always a counter-pick, Luigi's Mansion and Melee's Yoshi's Island and Rainbow Cruise are either banned or counter-picks depending on the region (though the former has been banned more often in recent times), and all the others are usually banned).
  • There is an extra track that can play in this stage. The Obstacle Course track that is listed in "My Music" and in the Sound Test is the variation that plays in the spring and summer seasons. There is another variation that plays during autumn and winter, but it is not available in the Sound Test, though it is available in the OST rip. However, in Super Smash Bros. for Nintendo 3DS, both versions of Obstacle Course are in the sound test, as Obstacle Course (Spring / Summer) and Obstacle Course (Autumn / Winter). In Super Smash Bros. for Wii U, however, the songs play back to back.
  • When playing the normal version of this stage in Training Mode in Super Smash Bros. for Nintendo 3DS, if Obstacle Course (either variation) is playing and the training session is constantly reset, the music will eventually change to Ending (Yoshi's Story) and stay that way upon further resets. This is due to the stage's season being random upon each reset, which causes the music selection for Obstacle Course to change, with each change having a 12.5% chance of triggering the alternate song instead, like when loading any stage from the menu normally. Because the alternate track doesn't change with the seasons, it'll never change back to either variation of Obstacle Course for remainder of that training session, regardless of any future resets.
  • For some reason, when playing on the Ω form of this stage, at the very beginning of the match you can hear the noise the Blarggwiches make when they extend upwards despite not being present. This is most noticable if you load the stage up in Training Mode and reset the session, as the noise will play every time the positions are reset.

External links