Super Smash Bros. series

Traction

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Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs traction data for all DLC fighters
You can discuss this issue on the talk page or edit this page to improve it.
Because Luigi has a very small amount of traction, he slides very noticeably after finishing a dash.

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on.

Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long DPC in Brawl, and there are cases where sliding away from a shielded attack can help escape later hits of it. Luigi is well-known for having the least traction of any character in all games.

Traction is significantly lessened by slippery terrain such as ice; all characters have decreased traction on slippery surfaces except the Ice Climbers, who are unaffected.

Traction rankings

Super Smash Bros.

Rank Character Value
1-5 Link 2
1-5 Samus 2
1-5 Fox 2
1-5 Pikachu 2
1-5 Ness 2
6 Captain Falcon 1.8
7 Donkey Kong 1.7
8 Yoshi 1.6
9 Mario 1.5
10 Kirby 1.4
11 Jigglypuff 1.1
12 Luigi 0.7

Super Smash Bros. Melee

Rank Character Value
1-4 Peach 0.1
1-4 Link 0.1
1-4 Zelda 0.1
1-4 Pichu 0.1
5-6 Pikachu 0.09
5-6 Jigglypuff 0.09
7-13 Donkey Kong 0.08
7-13 Young Link 0.08
7-13 Sheik 0.08
7-13 Kirby 0.08
7-13 Fox 0.08
7-13 Falco 0.08
7-13 Captain Falcon 0.08
14 Ganondorf 0.07
15-23 Mario 0.06
15-23 Dr. Mario 0.06
15-23 Bowser 0.06
15-23 Yoshi 0.06
15-23 Samus 0.06
15-23 Ness 0.06
15-23 Marth 0.06
15-23 Roy 0.06
15-23 Mr. Game & Watch 0.06
24 Mewtwo 0.04
25 Ice Climbers 0.035
26 Luigi 0.025

Super Smash Bros. Brawl

Rank Character Value
1 Lucario 0.0736
2 Jigglypuff 0.0718
3-6 Wario 0.07
3-6 Zero Suit Samus 0.07
3-6 Wolf 0.07
3-6 Sonic 0.07
7-8 Peach 0.068
7-8 Ganondorf 0.068
9 Falco 0.065
10 Link 0.064
11-16 Mario 0.06
11-16 Sheik 0.06
11-16 Fox 0.06
11-16 Mr. Game & Watch 0.06
11-16 Olimar 0.06
11-16 R.O.B. 0.06
17 Pikachu 0.0596
18 Samus 0.0585
19 Bowser 0.0577
20-22 Meta Knight 0.055
20-22 Charizard 0.055
20-22 Marth 0.055
23 Toon Link 0.0547
24 Ness 0.0546
25 Snake 0.0542
26 Zelda 0.054
27 Ivysaur 0.0532
28 Donkey Kong 0.0529
29 Pit 0.0505
30 Captain Falcon 0.05
31 Kirby 0.0493
32-33 Diddy Kong 0.0484
32-33 King Dedede 0.0484
34 Lucas 0.045
35 Ike 0.044
36 Yoshi 0.0426
37 Squirtle 0.042
38 Ice Climbers 0.035
39 Luigi 0.022

Super Smash Bros. 4

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: All DLC characters traction values
You can discuss this issue on the talk page or edit this page to improve it.
Rank Character Value
1 Lucario 0.0736
n/a Mega Lucario 0.0736
2 Jigglypuff 0.0718
3-5 Zero Suit Samus, Wario & Little Mac 0.07
n/a Giga Mac 0.07
6-9 Peach, Rosalina, Ganondorf & Palutena 0.068
n/a Giga Bowser 0.067
10 Falco 0.065
11-12 Link & Mii Swordfighter 0.064
13-21 Sheik, Fox, Mr. Game & Watch, Olimar, R.O.B., Villager, Wii Fit Trainer, Sonic & Mega Man 0.06
n/a Wario-Man 0.06
22 Pikachu 0.0596
23 Samus 0.0585
24 Bowser 0.0577
25-28 Meta Knight, Marth, Lucina & Robin 0.055
29 Toon Link 0.0547
30 Ness 0.0546
31 Zelda 0.054
32 Donkey Kong 0.0529
33-34 Pit & Dark Pit 0.0505
35 Captain Falcon 0.05
36 Kirby 0.0493
37-38 Diddy Kong & King Dedede 0.0484
39-46 Mario, Dr. Mario, Bowser Jr., Greninja, Duck Hunt, Pac-Man, Mii Brawler & Mii Gunner 0.045
47-48 Ike & Shulk 0.044
49 Yoshi 0.0426
50 Charizard 0.04
51 Luigi 0.024
? Mewtwo
? Lucas
? Roy
? Ryu
? Cloud
? Corrin
? Bayonetta