From SmashWiki, the Super Smash Bros. wiki
Overview
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Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air.
Hitboxes
Hitbox type |
Damage |
Angle |
Base knockback |
Knockback scaling |
Fixed knockback value |
Weight dependent |
Effect |
SFX level
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Throw |
5% |
100° |
95 |
50 |
— |
Yes |
Normal |
Small
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This article or section may require additional technical data. You can discuss this issue on the talk page or edit this page to improve it.
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