SSB4 Icon.png

Marth (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Marth's grounded Dolphin Slash.
Hitbox visualization showing Marth's aerial Dolphin Slash.

OverviewEdit

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This move has slightly different intangibility frames when performed on the ground versus when performed in the air.

Update historyEdit

  1.0.8

  •   Clean hit knockback scaling (68 → 74).
  •   Clean hit hitlag multiplier (0.5x → 0.7x).

  1.1.0

  •   Landing lag (23 frames → 20).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
3 0 11% 0   70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0%               Slash  
4 0 11% 0   70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0%               Slash  
Late hit
0 0 7% 0   20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 6% 0   20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0%               Punch  

TimingEdit

Intangibility (air) 1-5
Intangibility (ground) 4-5
Clean hit 5-6
Late hit 6-11
Animation length 39
Hitboxes                                                                              
Aerial                                                                              
Grounded                                                                              
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible