Super Smash Bros. 4

Marth (SSB4)/Down throw

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< Marth (SSB4)
Revision as of 17:47, November 14, 2015 by Chliu (talk | contribs)
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Overview

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Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 5% 100° 95 50 Yes Normal Small


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