Super Smash Bros. 4

Dark Pit (SSB4)

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This article is about Dark Pit's appearance in Super Smash Bros. 4. For the character in other contexts, see Dark Pit.
Dark Pit
in Super Smash Bros. 4
Dark Pit
KidIcarusSymbol.svg
Universe Kid Icarus
Availability Unlockable
Final Smash Dark Pit Staff
Dark Pit (SSB4)

Dark Pit (ブラックピット, Black Pit) is a playable character in Super Smash Bros. 4, being an unlockable newcomer. Dark Pit was teased before release, being shown in Palutena's reveal trailer, and officially confirmed by the Smash Bros. website on October 9, 2014, after the 3DS version had already been released. He is a move set clone of Pit, and like Lucina and Dr. Mario, was originally intended to be an alternate skin before being split off into his own character late in development. Just as in Kid Icarus: Uprising, Dark Pit is voiced by Antony Del Rio in English and Minami Takayama in Japanese.

How to unlock

Super Smash Bros. for Nintendo 3DS

Dark Pit must then be defeated on Reset Bomb Forest .

Super Smash Bros. for Wii U

Dark Pit must then be defeated on Palutena's Temple.

Attributes

Unlike most clones who at least have different properties in their attacks or different damage numbers for their moveset (such as Dr. Mario being a "stronger and slower Mario"), Dark Pit is almost exactly similar to his base character, Pit. All his normal attacks have the exact number of frames and damage as Pit's moveset (excluding Dark Pit's forward tilt which deals less knockback). He also possesses the same walk, dash and air speed, and is also blessed with multiple jumps. This means combat-wise, Dark Pit works exactly the same as Pit, only with aesthetic differences (such as him using a different weapon, while having different taunts and voice lines). A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but there are some minor differences that can make Dark Pit either a better or worse character to pick in a matchup.

The first difference is Dark Pit's Silver Bow: compared to Pit's Palutena's Arrow, Silver Bow's arrows travel in an almost fixed straight trajectory that can be only shifted slightly up and down. This means they are significantly less accurate than Pit's curve-heavy arrows, making it impossible for him to land as many aimed shots or be as much of a nuisance to opponents that are knocked offstage as Pit. Instead, they possess slightly higher damage and increased knockback when fully charged, which, if landed, can be enough to gimp opponents offstage with its increased knockback. Unfortunately, because Silver Bow does not have increased damage when uncharged and the projectile doesn't do noticeable knockback when fully charged either way, it makes it an inferior projectile when compared to Pit's version if a player solely uses it to camp or pester opponents. However, if a player prefers not to concentrate on aiming arrows as much as Pit, this can be an upside, as Dark Pit can allow them to focus on other matters rather than aiming projectiles.

The second and more major difference is his side special. Electroshock Arm, apart from dealing electrical damage, also sends opponents in a diagonal trajectory when landed, compared to Pit's Upperdash Arm which knocks opponents vertically. Combat-wise, Upperdash Arm KOs more consistently anywhere on the stage (starting at 150%) than Electroshock Arm if both Pit and his opponent are grounded due to its vertical knockback, and Star KOs much earlier if the opponent is high in the air. By contrast, Electroshock Arm's diagonal knockback allows it to net KOs much earlier at the sides of the stage (starting at 140%), deals very slightly more damage, and is deceptively powerful if it lands on an offstage opponent due to its angle of knockback. Because of these differences, Electroshock Arm is a better offstage edgeguard (although its endlag when missed makes it unsatisfactory to spam) and is a reliable KO move at the edges of the stage, especially against heavyweights as the angle of trajectory can KO them more reliably in a diagonal direction rather than vertically (due to their weight) while also making it difficult for them to recover-- a perfect example would be against Ganondorf, who would be in more trouble if sent offstage by Electroshock Arm than up into the air but still safely over the stage by Upperdash Arm.

Some other differences between Dark Pit and Pit are subtle: Dark Pit crouches lower, but that gives negligible use in actual gameplay, and his Power of Flight gives a small extra amount of height compared to Pit, making his recovery a little bit better, although not that important due to both Pit's extremely good recovery potential. Of course, he also has Dark Pit Staff for his Final Smash, although this is only significant if items are turned on.

All in all, in line with Dark Pit's Idol description in Uprising, the flawed clone of Pit is a more difficult character to use projectile-wise, but he brings a different finishing tool into battle in the form of Electroshock Arm, which opens up a few more opportunities for him to earn KOs. Regardless, both Pit's differences are not all that significant in a moveset sense, and it is up to the player to decide which Pit he favours to use in combat.

Differences from Pit

Aesthetics

  • Change Dark Pit's victory theme and poses (including quotes), "NO CONTEST" pose, and taunts are different.

Ground Attacks

  • Nerf Forward tilt deals less knockback.

Special Attacks

  • Buff Dark Pit's Silver Bow arrows deal 2% more damage than Pit's Palutena's Arrows at full charge. They also have slightly higher knockback.
  • Nerf Silver Bow is slightly slower, has less range, and cannot be guided in flight as much as Pit's Palutena's Arrow.
  • Change Silver Bow has no light rings to charge up his arrow.
  • Buff Electroshock Arm deals strong horizontal knockback which KO's sooner than Pit's Upperdash Arm if hitting foes off the side blast zones of the stage. It also does 0.5% more damage.
  • Nerf Electroshock Arm has less vertical KO power.
  • Change Electroshock Arm also has the electric effect.
  • Change Dark Pit's Final Smash is different; Dark Pit Staff fires a beam in a straight line that causes high knockback, similar to Zelda's/Sheik's Light Arrow.

Moveset

  Name Damage Description
Neutral attack   2% A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (tip), 7% (base) Dark Pit closes his blades onto the opponent in a scissor slash. Slightly weaker knockback than Pit's.
Up tilt   2% (hit 1), 3% (hit 2), 5% (hit 3) Dark Pit flip kicks upwards, before correcting himself and kicking again. Decent knockback.
Down tilt   6% Dark Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy.
Dash attack   11% A running slash downwards with his bow. Sends foes upward.
Forward smash   5% (hit 1), 10% (hit 2) Dark Pit separates his blades and slashes, before quickly putting them back and slashing again. The second hit carries all of the knockback.
Up smash   3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky. Similar to Link's up smash but is noticeably faster and weaker.
Down smash   12% (base), 10% (tip) Dark Pit stabs the ground in front of, then behind him. Slower than Pit's.
Neutral aerial   0.7% (hits 1-7), 4% (hit 8) Dark Pit uses his bow as a buzz saw, hitting rivals with the blades outstretched. Can nullify weak projectiles.
Forward aerial   1.5% (hits 1-2), 4% (hit 3) Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally.
Back aerial   8% (base), 12% (tip) A reverse dual-bladed thrust. Has the longest range and the strongest knockback of Dark Pit's aerials.
Up aerial   2% (hits 1-5) Spins his bow above him like helicopter blades. Fairly difficult to land.
Down aerial   10% Dark Pit swipes a blade below him. Can meteor smash if sweetspotted at the move's start.
Grab  
Pummel   2% A quick knee jab.
Forward throw   6% (hit 1), 4% (throw) Slashes away the opponent. Dark Pit's strongest throw. Capable of KOing at high percentage.
Back throw   8% Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw   4% (hit 1), 7% (throw) Dark Pit rolls on his back and handstand kicks the enemy.
Down throw   2% (hit 1), 4% (throw) Dark Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Dark Pit gets up and slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  7% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)
Floor getups (trip)
  5% Spins his bow behind, then in front of him.
Edge attack
Edge getups
  7% Dark Pit flips onto the stage and delivers a sweep kick.
Neutral special Default Silver Bow 3.9-10.5% Dark Pit fires a purplish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging.
Custom 1 Piercing Bow 6.1-13% A much bigger and slower arrow is fired which is stronger and passes through rivals. Cannot be angled.
Custom 2 Guiding Bow 2.6-6.9% Dark Pit fires an arrow that can be curved as flexibly as Pit's but is weaker than normal.
Side special Default Electroshock Arm 11.5% (ground), 9.5% (air) Dark Pit brings out his Electroshock Arm and charges forward, powerfully uppercutting the enemy. This move can deflect projectiles and sends them back at a roughly 45 degree angle.
Custom 1 Electrocut Arm 14% (ground) 12% (air) Dark Pit holds the Electroshock Arm in a super armored pose, retaliating against foes who attack him. The dash is forgone in this variation, and functions like a counter.
Custom 2 Quickshock Arm 9.2% (ground) 7,2% (air) The dash startup is slower and the attack weaker, but Dark Pit rushes faster and farther.
Up special Default Power of Flight 0% Dark Pit activates Viridi's Power of Flight and ascends. The move can be angled in any upward direction but doesn't inflict damage.
Custom 1 Striking Flight 9.5% (clean), 6.5% (late) Dark Pit knocks away opponents at the move's start and apex. Cannot be angled as much and travels less distance.
Custom 2 Breezy Flight 0% A tornado is created at the move's start that shoves opponents back. Startup is slower and the range less but the ascent is much more rapid.
Down special Default Guardian Orbitars 1.5x damage (reflected projectiles) Dark Pit uses his Guardian Orbitars to create energy shields on either side of him. These shields reflect projectiles, push away nearby foes and block melee attacks. Reflected projectiles are 50% stronger and 70% faster. The shields can be broken if they absorb a strong enough blow, requiring 10 seconds to be used again.
Custom 1 Impact Orbitars 5% These shields are forcefully sent out to inflict damage and knock foes away. In exchange, this variation has no defensive qualities.
Custom 2 Amplifying Orbitars 2x damage (reflected projectiles) Dark Pit utilizes stronger Orbitars that have more breakable shields but reflect projectiles with twice their strength and speed.
Final Smash Dark Pit Staff 1% (startup) 39% (beam) Dark Pit pulls out his namesake weapon and fires an extremely long range and powerful laser, much like Zelda/Sheik's Light Arrow. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the stronger the impact.

Taunts

  • Up - Taunts his opponent by signaling them to come closer with his blade and saying "Who wants some?!".
  • Side - Spins his blades towards the screen, before ending with a pose saying "Watch out!".
  • Down - Stands and points his blade towards his opponent saying "Game on!".

Idle Poses

  • Holds blades together as a bow, then pulls them apart.
  • Taps his foot on the ground, then hops in place.

On-Screen Appearance

Appears onstage from a beam of darkness from somewhere.

Victory Fanfare

A small excerpt of Dark Pit's Theme from Kid Icarus: Uprising.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Dark Pit (SSB4) Dark Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121

Trophies

Dark Pit
Ntsc Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.
Pal Pit's black-winged doppelgänger. Dark Pit, aka Pittoo (although he's not exactly fond of being called that), looks like Pit, moves like Pit and uses very similar attacks. He's a lot more aggressive, though, and doesn't take orders from anyone. He also has his own weapons, like his Silver Bow.
3DS: Kid Icarus: Uprising (03/2012)
Dark Pit (Alt.)
Ntsc Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.
Pal Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks coming from slightly above or below you. If they take too many hits, though, they'll vanish and become unusable for a while.
3DS: Kid Icarus: Uprising (03/2012)
Dark Pit Staff
In Kid Icarus: Uprising, Dark Pit used this staff to snipe at Pit from a mountaintop. In that game, it did much more damage when used at a distance. In this game, Dark Pit uses it to launch a high-speed horizontal blast that goes straight through obstacles. It can hit multiple foes in a row, but only the first will feel its full force.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Alternate costume (SSB4)
Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4) Dark Pit (SSB4)

Gallery

Trivia

  • Dark Pit is the only newcomer to be shown in another fighter's reveal trailer, but not to be revealed as a fighter with splash art and a tagline. This caused many to believe that Dark Pit was the boss character for Palutena's Temple or an alternate costume for Pit.
  • Dark Pit was originally planned as an alternate skin for Pit, likely with his own separate voice tracks. He was the third and final intended costume to be spun off into their own individual character, after Lucina and Dr. Mario. Dark Pit was separated due to the potential oddity of him wielding the Three Sacred Treasures instead of his iconic staff, as well as a designer having modelled the Electroshock Arm.
  • Dark Pit and Rosalina & Luma are the only characters with a different victory theme that isn't a remix of their universe's original victory theme.
  • Dark Pit is the only full clone to have a completely different Final Smash compared to the character that was cloned.
  • Dark Pit's crowd chant is a repeated chant of "Pittoo, Pittoo", and is the only chant not to contain the fighter's name. Pittoo is a nickname given to him by Palutena in Kid Icarus: Uprising, used often by herself, Pit, and other characters in the game, generally to Dark Pit's dismay.
  • On page 34 of the official Prima Strategy Guide for Super Smash Bros. 4, Dark Pit's Up Special, Power of Flight, is instead called Pandora Wings, which refers to how Dark Pit got his flying ability for the majority of Kid Icarus: Uprising.
  • Dark Pit is one of the only two newcomers not to appear in Super Smash Bros. for Wii U's opening movie, the other being Duck Hunt.
  • One of Pit's alternate colors in Brawl served as a basis for Dark Pit's creation in Kid Icarus: Uprising. This technically makes him the first Smash character to appear as an alternate color and then appear as a fully fledged character.

References


External links