OverviewEdit
Dark Pit spins then slams the opponent down. It has weak knockback, incapable of killing until very high percents, and thus is only used to get opponents offstage when needed. At 0%, it can combo into a dash attack on certain characters, albeit with very strict timing, and as such it is more better to go for a combo from down throw instead, as the angle and knockback is better for them. Otherwise, one of Dark Pit's least used throws.
Throw dataEdit
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 8% | Forwards | 65 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
TimingEdit
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 20.91 | 21.49 | 21.59 | 21.78 | 21.97 | 22.07 | 22.17 | 22.26 | 22.46 | 22.55 | 22.94 | 23.04 | 23.13 | 23.32 | 23.42 | 23.52 | 23.61 | 23.71 | 23.81 | 23.9 | 24 | 24.19 | 24.29 | 24.39 | 24.58 | 24.68 | 24.77 | 25.25 | 25.54 | 25.83 | 26.12 | 26.89 |
Interupptible | 33.9 | 34.86 | 35.02 | 35.33 | 35.65 | 35.81 | 35.97 | 36.13 | 36.45 | 36.61 | 37.25 | 37.41 | 37.57 | 37.88 | 38.04 | 38.2 | 38.36 | 38.52 | 38.68 | 38.84 | 39 | 39.32 | 39.48 | 39.64 | 39.96 | 40.12 | 40.27 | 41.07 | 41.55 | 42.03 | 42.51 | 43.78 |
Animation length | 54.68 | 56.24 | 56.5 | 57.02 | 57.54 | 57.8 | 58.06 | 58.32 | 58.84 | 59.1 | 60.14 | 60.4 | 60.66 | 61.18 | 61.44 | 61.7 | 61.96 | 62.22 | 62.48 | 62.74 | 63 | 63.52 | 63.78 | 64.04 | 64.56 | 64.82 | 65.08 | 66.38 | 67.16 | 67.94 | 68.72 | 70.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
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