Stage Builder
The Stage Builder (ステージ作り, Making Stages) is a feature in Super Smash Bros. Brawl and Super Smash Bros. for Wii U that allows players to create their own custom stages.
In Super Smash Bros. Brawl
Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of blast lines. Next, the builder selects a theme: a mountain, a ruin-ish building, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking music, which can be any track that has been unlocked (but only one track may be used per stage), though the player will have a chance to choose a different track after the stage itself is built.
There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, as well. Unless by hacking, the player, however, is limited in the number of parts they can use per stage. Each piece used will use up a certain amount of memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor; however, the player is limited to using Mario with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal Wii memory or SD card. The player can also send stages to their friends.
Types of parts the player can use in this mode come in three categories. Standard pieces include things like blocks, platforms, ramps and stairs. Structures are available as well, such as trees, mushrooms and rock arches. Features include Drop Blocks, springs and other things that are not simply platforms. Stages require a minimum of four horizontal areas (for spawning points) for the game to allow them to be saved.
Ultimately, in this mode, the player is limited by their own level of creativity (and memory usage). Many people have modeled stages after stages from Super Smash Bros. and Super Smash Bros. Melee.
Stage Parts
There are three categories of parts: Floors, Structures and Features. The following table gives the name (unofficial), size, and description of each part.
Type | Piece | Name | Sizes | Description |
---|---|---|---|---|
Floors | ||||
Platform | 1x1; 2x1; 3x1 | A drop through Platform | ||
Diagonal Platform | 1x2; 2x2; 3x2 | A slanted drop through platform | ||
Short Platform | 1x1; 2x1; 3x1 | A half-sized drop through platform. When placed in a line, small gaps are set in between each of these | ||
Block | 1x1; 2x2; 3x3 | A normal block that has a ledge | ||
Stair Block | 1x2; 2x2; 3x2 | A simple stair block | ||
Ramp Block | 1x2; 2x3; 3x4 | A right-angle triangle shaped block | ||
Long Ramp Block | 2x2; 3x2; 4x2 | A larger version of the ramp block | ||
Structures
(Mountains) | ||||
Stone Table | 4x2; 5x2; 6x3 | A short stone platform | ||
Stump | 3x2; 4x3; 5x4 | A short, narrow tree stump | ||
Hollow Tree | 4x3; 5x4; 6x5 | A hollow tree stump with a ceiling | ||
Dead Tree | 4x3; 5x4; 6x5 | A dead tree with 2 walkable, drop through branches | ||
Mushrooms | 4x3; 5x4; 6x5 | A patch of 3 drop through mushrooms of different heights. The stems act as walls | ||
Stones | 4x2; 5x3; 6x4 | A structure of 2 stones, one larger than the other | ||
Withered Cave | 4x3; 5x4; 6x5 | A cave with a ceiling | ||
Baboon Statue | 3x3; 4x4; 5x5 | A tall statue of what appears to be a baboon | ||
Structures
(Ruins) | ||||
Pillar | 3x3; 4x4; 5x5 | A tall, in-tact pillar | ||
Rubble Heap | 4x2; 5x2; 6x3 | A big heap of rocks | ||
Broken Lift | 4x3; 5x4; 6x5 | An old lift with a ceiling | ||
Ancient Ramp | 4x2; 5x2; 6x3 | An old elevated ramp | ||
Ramp-Pillar | 4x2; 5x2; 6x3 | A ramp hitting the ground right at the base of a pillar | ||
Stacked Pillars | 4x3; 5x4; 6x5 | A set of 3 pillars, one resting on top of the flat surface that the other 2 make | ||
Ancient Crate | 4x3; 5x4; 6x5 | An old crate resting on the side of a floor | ||
Old Room | 4x3; 5x4; 6x5 | A piece of an old room, complete with structure supports and a drop through ceiling | ||
Structures
(Chamber) | ||||
Machine | 4x2; 5x2; 6x3 | A machine with a slight slant on one side | ||
Tunnel | 4x3; 5x4; 6x5 | A tunnel with a ceiling | ||
Watch Platform | 4x2; 5x2; 6x3 | An elevated platform with a ramp leading to it | ||
Round Platform | 3x2; 4x3; 5x4 | A thick platform in the shape of a circle | ||
Machine Crate | 4x2; 5x2; 6x3 | A platform with 2 elevated walls on either side | ||
I-Frame | 4x3; 5x4; 6x5 | A tall frame in the shape of an I. The top is drop through-able | ||
Server Tower | 3x3; 4x4; 4x5 | A tall, thin, machine tower | ||
Machine Roof | 4x2; 5x3; 6x3 | A roof-like machine piece | ||
Features | ||||
Horizontal Moving Platform | 3x1; 4x1; 5x1 | Drop through platform that moves slowly left and right | ||
Vertical Moving Platform | 1x5; 2x6; 3x7 | Drop through platform that moves slowly up and down | ||
Ice Block | 1x1; 2x1; 3x1 | Slippery block with no ledges | ||
Drop Block | 1x3; 2x4; 3x5 | Block that moves downwards when stood on for a certain period of time | ||
Spikes | 1x2; 2x2; 3x2 | Causes 15% damage when a character lands on it | ||
Ladder | 1x1 | A climbable ladder with only one size | ||
Spring | 1x2; 2x2; 3x2 | A spring that bounces characters upwards. Green or Orange (Green goes higher) | ||
Conveyor Belt | 2x2; 3x2; 4x2 | Moving conveyor belt that moves all things in one direction | ||
Rotating Platform | 4x5; 5x6; 6x7 | Spins four platforms in a Ferris Wheel motion |
Unlockable Parts
There are also certain parts and features that can be unlocked to use in the Stage Builder.
- Edit Parts A: Play 10 times or more on created stages
- Unlocks a new piece for every setting, as well as the spring
- Edit Parts B: Create 5 or more stages in Stage Builder (not including the 3 sample stages)
- Unlocks a new piece for every setting, as well as the conveyor belt
- Edit Parts C: Create 15 or more stages in Stage Builder (not including the 3 sample stages)
- Unlocks a new piece for every setting, as well as the rotating platform
Use in modding
Modifications of Stage Builder
Due to what have been perceived to be arbitrary limitations of the Stage Builder mechanism, a multitude of hacks via USB Gecko and external applications such as Stage Studio have allowed Smashers to create more elaborate stages by removing most of these limitations; workarounds allow for overlapping blocks, unlimited blocks in a single level, and more complicated movements for some platforms.
Some mods also allow for a beta block in the Stage Builder; referred to as a "bump", the block essentially is a smooth bump.
As an exploit
Because of how Stage Builder loads custom data, a common method to hacking the Wii console involves exploiting this loading mechanism. Referred to as the Smash Stack, forcing Stage Builder to load a file that is too large can allow for a user to load custom data; this method of hacking is common in order to add the Homebrew Channel to the Wii, and it is also the main method of loading gameplay mods such as Project M.
In Super Smash Bros. for Wii U
In Super Smash Bros. for Wii U, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the Wii U's GamePad. An option is given to either make the platform able to grab by players or not. However, there are much less stage parts than Brawl, being limited to cannons, springs, moving platforms and magma. Jump-through platforms can be made by making a line, and tapping it. The ability of downloading and sharing stages became available as of update 1.0.6.
All objects' and platforms' locations snap to an invisible fine grid. A visible grid can be displayed by pressing the X button for easier alignment when placing or drawing. The visible grid has a "resolution" measured in units, while the invisible grid allows accuracy to one-fifth of a unit.
Five new backgrounds share two textures that can be given to drawn platforms, whilst they have three unique textures of their own.
A cloudy sky, similar to the backgrounds of Battlefield and Temple. Floating pillars appear in the background. | A rocky mountain area. A volcano is in the background and its lava flows all over the rock. | A view of an ocean. Rocky structures appear in the water. | An area in outer space. A giant space craft appears in the background. | A modern city-like structure made of rounded shapes. The Super Smash Bros. logo acts as the sun. |
Crate Type: Normal | Crate Type: Normal | Crate Type: Normal | Crate Type: Futuristic | Crate Type: Presents |
There are four types of special features that can be inserted.
Image | Name | Information |
---|---|---|
Spring (small) | Works just like the spring in the predecessor. Bounces players 17 units from spring's base. 2.2 units wide, 2.2 units tall. | |
Spring (large) | A larger spring that bounces players higher. Bounces players 32 units from spring's base. 5 units wide, 3.2 units tall. | |
Cannon (weak) | Similar to Barrel Cannons. When facing upward, launches players 25 units from bottom of cannon. Can be aimed in any direction. Launched players deal 4% upon contact. 5 units tall, 5 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming. | |
Cannon (strong) | A larger cannon that shoots players further. When facing upward, launches players 43 units from bottom of cannon. Launched players deal 8% upon contact. 3.8 units tall, 3.8 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming. | |
Moving Platform (small) | Slowly moves from one point to the other, with an unlimited path. 6 units wide. Moves 3 units/second. May overlap any object or platform, but endpoint must be at least 2 units away from start. | |
Moving Platform (large) | Over three times longer than the small one. 20 units wide. Moves 3 units/second. May overlap any object or platform, but endpoint must be at least 2 units away from start. | |
Magma (thin) | Painted over platforms, and damages 10% to players. Oddly, it can cause more weight depending on how much was drawn, no matter how much is used in the final result. Unlike Danger Zones, it doesn't instantly KO a fighter if they have over 100% Damage. 1.2 units thick. | |
Magma (thick) | Works just like the thin one, but 2 units thick. |
Shared Textures | ||
---|---|---|
Cloudy Textures | ||
Volcanic Textures | ||
Ocean Textures | ||
Space Textures | ||
City Textures | ||
Trivia
- The futuristic chamber background image of Super Smash Bros. Brawl is similar to the background in the Subspace Emissary's Research Facility II where players fight the two False Samuses or when Samus first encounters Ridley. Similarly, the ruins background image can be seen in the distance behind part of The Ruins.
See also
External links
Super Smash Bros. Brawl menu items | |
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Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |