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Super Smash Bros. for Nintendo 3DS

Smash Run

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An icon for denoting incomplete things.
A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. It involves an unusual blend of platforming and exploration, as well as standard fighting in the second half of the mode.

Overview

The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. Enemies, however, can attack the player and steal their power-ups; getting KOed is also a possibility, leading to significant penalties to the player's stat boosts.

Smash Run supports Character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand area of the screen.

When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Challenges", selected randomly, lasting one minute.

After a Smash Run match, players will obtain the trophies and character customization items that they collected while in the adventure course.

List of stat boosts

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.[1] Players can have a maximum of 1000 points for each category. Fighters can also build up their stats by performing the actions corresponding to them.

In addition to patches for the stats below, rare stars that pulsate a variety of colours can appear in the mode; grabbing them increases all of the player's stats. Taunting raises a random stat by 1.

Icon Name Description
SmashRunSpeed.png Speed (移動, Movement) A green item resembling a boot. Increases walking speed, dashing speed, and air speed. Naturally increases by approximately 1 every footstep.
SmashRunJump.png Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jump height and falling speed; affects all double jumps and wall jumps, but not shorthops. Naturally increases by 1 for every jump performed.
SmashRunAttack.png Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Increases damage of all normal attacks. Naturally increases by 1 for each normal attack used.
SmashRunSpecial.png Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Increases damage of all special moves. Additionally, some special moves may gain increased range or a shortened charge time. Naturally increases by 1 for each special move used.
SmashRunArms.png Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased, items of timed duration last longer, and the user is less likely to drop items when attacked. Naturally increases by 1 for each throw performed and each item attack used.
SmashRunDefense.png Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient. Naturally increases by 1 every time the shield is raised or a dodge is used; also increases over time as the shield is held.

List of enemies

Enemy Series
Bacura SpecialStagesSymbol.svg Xevious
Banzai Bill Mario (universe) Mario
Bill Blaster Mario (universe) Mario
Bonkers Kirby (universe) Kirby
Boom Stomper Kid Icarus (universe) Kid Icarus
Bronto Burt Kirby (universe) Kirby
Bubble The Legend of Zelda (universe) The Legend of Zelda
Bulborb Pikmin (universe) Pikmin
Bullet Bill Mario (universe) Mario
Bumpety Bomb Kid Icarus (universe) Kid Icarus
Chain Chomp Mario (universe) Mario
Chandelure Pokémon (universe) Pokémon
Clubberskull Kid Icarus (universe) Kid Icarus
Cryogonal Pokémon (universe) Pokémon
Cucco The Legend of Zelda (universe) The Legend of Zelda
Daphne Kid Icarus (universe) Kid Icarus
Darknut The Legend of Zelda (universe) The Legend of Zelda
Devil Car EarthBound (universe) EarthBound
Eggrobo Sonic (universe) Sonic
Flage Kid Icarus (universe) Kid Icarus
Flame Chomp Mario (universe) Mario
Fly Guy Yoshi (universe) Yoshi
Gastly Pokémon (universe) Pokémon
Generator Adventure Mode: The Subspace Emissary The Subspace Emissary
Ghost SpecialStagesSymbol.svg Find Mii
Giant Goomba Mario (universe) Mario
Glice Adventure Mode: The Subspace Emissary The Subspace Emissary
Glire Adventure Mode: The Subspace Emissary The Subspace Emissary
Glunder Adventure Mode: The Subspace Emissary The Subspace Emissary
Goomba Mario (universe) Mario
Gordo Kirby (universe) Kirby
Hammer Bro. Mario (universe) Mario
Iridescent Glint Beetle Pikmin (universe) Pikmin
Kihunter Metroid (universe) Metroid
Koffing Pokémon (universe) Pokémon
Koopa Paratroopa Mario (universe) Mario
Koopa Troopa Mario (universe) Mario
Kritter Donkey Kong (universe) Donkey Kong
Lakitu and Spinies Mario (universe) Mario
Lethinium Kid Icarus (universe) Kid Icarus
Lurchthorn Kid Icarus (universe) Kid Icarus
Magikoopa Mario (universe) Mario
Mahva Kid Icarus (universe) Kid Icarus
Megonta Kid Icarus (universe) Kid Icarus
Metroid Metroid (universe) Metroid
Mettaur Mega Man (universe) Mega Man
Mimicutie Kid Icarus (universe) Kid Icarus
Mite Adventure Mode: The Subspace Emissary The Subspace Emissary
Monoeye Kid Icarus (universe) Kid Icarus
Nutski Kid Icarus (universe) Kid Icarus
Octorok The Legend of Zelda (universe) The Legend of Zelda
Orne Kid Icarus (universe) Kid Icarus
Parasol Waddle Dee Kirby (universe) Kirby
Peahat The Legend of Zelda (universe) The Legend of Zelda
Petilil Pokémon (universe) Pokémon
Plasma Wisp Kirby (universe) Kirby
Polar Bear Ice Climber (universe) Ice Climber
Pooka SpecialStagesSymbol.svg Dig-Dug
Poppant Adventure Mode: The Subspace Emissary The Subspace Emissary
Reaper Kid Icarus (universe) Kid Icarus
ReDead The Legend of Zelda (universe) The Legend of Zelda
Reo Metroid (universe) Metroid
Roturret Adventure Mode: The Subspace Emissary The Subspace Emissary
Shotzo Kirby (universe) Kirby
Shy Guy Mario (universe) Mario
Skuttler Kid Icarus (universe) Kid Icarus
Skuttler Cannoneer Kid Icarus (universe) Kid Icarus
Skuttler Mage Kid Icarus (universe) Kid Icarus
Sneaky Spirit SpecialStagesSymbol.svg Rhythm Heaven
Souflee Kid Icarus (universe) Kid Icarus
Spike Top Mario (universe) Mario
Stalfos The Legend of Zelda (universe) The Legend of Zelda
Starman EarthBound (universe) EarthBound
Tac Kirby (universe) Kirby
Tiki Buzz Donkey Kong (universe) Donkey Kong
Waddle Dee Kirby (universe) Kirby
Waddle Doo Kirby (universe) Kirby
Zoomer Metroid (universe) Metroid
Zuree Kid Icarus (universe) Kid Icarus

List of Challenges

After entering a door, the player must complete an objective to reveal a treasure chest containing rewards correlating with the difficulty level of the challenge. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.

Challenge Description
Target Smash! All targets in the room must be destroyed within the time limit.
Crystal Smash! All crystals in the room must be destroyed within the time limit. Cracks sometimes appear in the crystals, making them easier to destroy if hit where the crack is.
Defeat Them All! All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a danger zone; while a danger zone, the player will be instantly KOed and enemies will be heavily damaged.
Survive! The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. All enemies and obstacles will disappear upon success.
(Treasure Room) Instead of a proper challenge, the room is filled with stat boosts, treasure chests, food, and/or Iridescent Glint Beetles, with no time limit.

List of Final Battles

All challenges designated in the description as a "match" will randomly either be a four player free-for-all Smash, or a 2v2 Team Battle where players are assigned to Red and Blue Teams randomly. In the case of a team match, both players from the winning team are considered victorious. All such matches are Timed and last one minute (plus Sudden Death as usual if required), unless otherwise specified.

Match Type Description
300% Smash A match where players start and respawn with 300% damage, akin to Super Sudden Death.
Climb! Four player free-for-all, where the goal is to climb up to the goal on a vertical stage. Smart Bomb explosions can hinder the race.
Easy LaunchPAL
High-LaunchNA
A match where all launch resistance has been significantly reduced.
Explosive Smash A match where only explosive items spawn.
Flower Smash A match where all combatants have the flower condition.
Glorious Smash A match on an Omega Form stage with no items, as in For Glory.
Mega Smash A match where all combatants have the Super Mushroom buff.
Mr. Saturn Smash A match where only the Mr. Saturn spawns.
Multi-Man Smash On Battlefield, each player independently vies to defeat as many opponents as possible under rules similar to Multi-Man mode, within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear.
Mushroom Smash A match where only Super Mushrooms and Poison Mushrooms spawn.
Reflect Smash A match where all combatants wear Franklin Badges.
Run! Four player free-for-all, where the goal is to reach the goal on a horizontally scrolling stage similar to Race to the Finish.
Smash A standard match.
Stamina Smash A match where all combatants have Stamina instead of damage percentages. All players start with 150 or 200 HP. No time limit.
Stock Smash A 2-Stock match with the Stock & Time rule set to 1 minute.
Vs. Enemy Team On an Omega Form stage, each player is tasked with defeating as many Smash Run enemies as possible in one minute. The damage values and scores of all players are displayed on the touch screen. Variants include:
Warp Star Smash A match where only the Warp Star spawns. Takes place only on Omega Stages

Music

Players can set which music tracks can play during the five minute stat-gathering period by adding and removing them from a list; a randomly selected track from the player-chosen ones will play for each run. In addition to all the songs normally available on the game's multiplayer stages, there are additional "bonus" songs available for usage in Smash Run:

Super Smash Bros. (universe) Menu
Super Smash Bros. (universe) Menu 2 (Melee)
Mario (universe) Rainbow Cruise
Donkey Kong (universe) Stickerbush Symphony
The Legend of Zelda (universe) Dark World / Dark World Dungeon
The Legend of Zelda (universe) Ballad of the Goddess / Ghirahim's Theme
The Legend of Zelda (universe) Temple Theme
Kirby (universe) The Legendary Air Ride Machine
Star Fox (universe) Theme from Area 6 / Missile Slipstream
Fire Emblem (universe) With Mila's Divine Protection (Celica Map 1)
Kid Icarus (universe) In the Space-Pirate Ship
Kid Icarus (universe) Boss Fight 1
Kid Icarus (universe) Dark Pit
Kid Icarus (universe) Wrath of the Reset Bomb
Xenoblade Chronicles (universe) Mechanical Rhythm
SpecialStagesSymbol.svg The Mysterious Murasame Castle Medley
SpecialStagesSymbol.svg Tetris: Type A
Mega Man (universe) Air Man Stage
Mega Man (universe) Spark Man Stage
Pac-Man (universe) PAC-MAN'S PARK / BLOCK TOWN
Super Smash Bros. (universe) Credits (Smash Bros.): Ver. 2
Super Smash Bros. (universe) Boss Battle

Origin

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.

Gallery

References