Super Smash Bros. 4

List of SSB4 Music (Fire Emblem series)

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This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Fire Emblem Theme

Fire Emblem Theme
Track title Fire Emblem Theme
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of usage Castle Siege
Availability Default

Origin

This track, returning from Super Smash Bros. Brawl, is an arranged version of the Main Theme of the Fire Emblem series, with lyrics for the theme in Latin.

Composition & Arrangements

Arrangement Supervisor: Shogo Sakai

Lyrics Supervisor: Masahiro Sakurai

Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi/Tenor: Ken Nishikiori

Fire Emblem

Fire Emblem
Track title Fire Emblem
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of usage Arena Ferox
Castle Siege
Availability Default
Link [1]

Origin

This is the popular remix of the original Fire Emblem recruit theme and the title theme that is taken directly from Super Smash Bros. Melee.

Composition & Arrangements

Source: Fire Emblem: Shadow Dragon and the Blade of Light (listed as Fire Emblem: Shadow Dragon in Western regions)

Arrangement Supervisor: Shogo Sakai

Other Uses

This song plays during Robin's reveal trailer, "By Book, Blade, and Crest of Flame."

Shadow Dragon Medley

Shadow Dragon Medley
Track title Shadow Dragon Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of usage Castle Siege
Availability Default

Origin

Returning from Brawl, this track is a remix and medley of themes from Fire Emblem: Shadow Dragon and the Blade of Light, the first entry in the series.

Composition & Arrangements

Arrangement Supervisor: Keigo Ozaki

Coliseum Series Medley

Coliseum Series Medley
Track title Coliseum Series Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem (Series)
Stage of usage Coliseum
Availability Default

Origin

A collection of themes from the Fire Emblem series when players can enter, wager on, and fight in coliseums.

Composition & Arrangements

Source: Fire Emblem (Series)

Arrangement Supervisor: Akari Kaida

Fight 1

Fight 1
Track title Fight 1
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Stage of usage Coliseum
Availability Default

Origin

Fight 1 is, as its title implies, a remix of the battle music in Fire Emblem Gaiden. It may have been used for the Coliseum stage because it plays in the Arenas in Fire Emblem: The Sacred Stones.

Composition & Arrangements

Source: Fire Emblem Gaiden

Arrangement Supervisor: Michiru Yamane

With Mila's Divine Protection (Celica Map 1)

With Mila's Divine Protection (Celica Map 1)
Track title With Mila's Divine Protection (Celica Map 1)
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Stage of usage Smash Run
Castle Siege
Availability Default
Link [2]

Origin

A Latin-style remix of music from Fire Emblem Gaiden that plays during the mission when the player plays as the character Celica for the first time, with the Fire Emblem main theme integrated.

Composition & Arrangements

Source: Fire Emblem Gaiden

Arrangement Supervisor: Noriyuki Iwadare

Fire Emblem: Mystery of the Emblem Medley

Fire Emblem: Mystery of the Emblem Medley
Track title Fire Emblem: Mystery of the Emblem Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Mystery of the Emblem
Stage of usage Coliseum
Availability Default
Link [3]

Origin

This theme is a remix and medley of certain themes from Fire Emblem: Mystery of the Emblem, starting with the Advance theme when the player can freely move their units across the map, then rock-themed arrangements of Attack and Defense themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.

Composition & Arrangements

Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Jesahm

Meeting Theme Series Medley

Meeting Theme Series Medley
Track title Meeting Theme Series Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem (Series)
Stage of usage Coliseum
Availability Default
Link [4]

Origin

This particular theme is an arrangement of several different themes played across different games within the series whenever the player recruits new characters to fight for their side; it begins with an orchestrated remix of "Together We Ride," originating from the first game in the series, Fire Emblem: Shadow Dragon and the Blade of Light, interlaced with elements of the opening of "Comrades," the recruitment theme used in The Sacred Stones, before transitioning to the remainder of the melody; lastly, the final themes used in the medley are those from the Jugdral games in the series, Genealogy of the Holy War and Thracia 776 before shifting back to "Together We Ride."

Composition & Arrangements

Source: Fire Emblem (Series)

Arrangement: Yuka Tsujiyoko

Attack

Attack
Track title Attack
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem
Stage of usage Castle Siege
Availability Default

Origin

This track, imported from Brawl, is a remix of themes from Fire Emblem: Rekka No Ken, otherwise known as Fire Emblem in the rest of the world: a pair of battle themes whenever units attacked their foes, followed by the game's theme whenever certain bosses attacked or would attack playable characters.

Composition & Arrangements

Arrangement: Kenji Ito

Preparing to Advance

Preparing to Advance
Track title Preparing to Advance
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: The Sacred Stones
Stage of usage Castle Siege
Availability Default

Origin

Another one of Brawl's returning themes, this track debuted in Fire Emblem: The Sacred Stones, played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level.

Composition & Arrangements

Source: Fire Emblem: The Sacred Stones

Arrangement: Yuka Tsujiyoko

Crimean Army Sortie

Crimean Army Sortie
Track title Crimean Army Sortie
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Default

Origin

This track returns from Super Smash Bros. Brawl, which in turn, ported it directly from Fire Emblem: Path of Radiance, from which it played during several missions late in the story.

Composition & Arrangements

Source: Fire Emblem: Path of Radiance

Against the Dark Knight

Against the Dark Knight
Track title Against the Dark Knight
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Default

Origin

This track is taken directly from the theme used in Fire Emblem: Path of Radiance and its sequel, Fire Emblem: Radiant Dawn, before its return in Super Smash Bros. Brawl, which played whenever the Black Knight did battle. Interestingly, while in Brawl, this track was labelled as "Against the Black Knight", in for Wii U, it is titled "Against the Dark Knight," a title previously exclusive to Japan.

Composition & Arrangements

Source: Fire Emblem: Path of Radiance

Victory is Near

Victory is Near
Track title Victory is Near
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Stage of usage Castle Siege
Availability Default

Origin

Once again, this theme is ported directly from Fire Emblem: Path of Radiance, played when some maps are on the verge of completion.

Composition & Arrangements

Source: Fire Emblem: Path of Radiance

Time of Action

Time of Action
Track title Time of Action
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Stage of usage Coliseum
Availability Default

Origin

This theme is a direct port from Fire Emblem: Radiant Dawn, used as the battle theme for the army of Sanaki, the apostle and ruler of the region of Begnion.

Composition & Arrangements

Source: Fire Emblem: Radiant Dawn

The Devoted

The Devoted
Track title The Devoted
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Stage of usage Coliseum
Availability Default

Origin

The Devoted is a piece taken directly from Fire Emblem: Radiant Dawn. In the third part of Radiant Dawn, it is used as the battle theme of the Greil Mercenaries.

Composition & Arrangements

Source: Fire Emblem: Radiant Dawn

Duty (Ablaze)

Duty (Ablaze)
Track title Duty (Ablaze)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem Awakening
Stage of usage Coliseum
Availability Default

Origin

Ported directly from Fire Emblem Awakening, this is the Ablaze, or battle theme of "Duty", the map theme used in some early game chapters of Awakening.

Composition & Arrangements

Source: Fire Emblem Awakening

Id (Purpose)

Id (Purpose)
Track title Id (Purpose)
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem Awakening
Stage of usage Arena Ferox
Coliseum
Availability Default
Link [5]

Origin

This piece, Id (Purpose), is taken directly from Fire Emblem Awakening, in which it plays during the final battle. It is one of many variations of Robin's theme, Id.

Composition & Arrangements

Source: Fire Emblem Awakening

Conquest (Ablaze)

Conquest (Ablaze)
Track title Conquest (Ablaze)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut game Fire Emblem Awakening
Stage of usage Coliseum
Availability Unlockable

Origin

Conquest played during challenges, which are battles that take place outside of the main story. Like most battle themes in Awakening, the normal version plays on the map screen while the Ablaze variant plays during the battle screens. This song is ported directly from Fire Emblem Awakening.

Composition & Arrangements

Source: Fire Emblem Awakening


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