List of SSB4 Music (Fire Emblem series)
This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Fire Emblem Theme
Fire Emblem Theme | |
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Track title | Fire Emblem Theme |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Stage of usage | Castle Siege |
Availability | Default |
Origin
This track, returning from Super Smash Bros. Brawl, is an arranged version of the Main Theme of the Fire Emblem series, with lyrics for the theme in Latin.
Composition & Arrangements
Arrangement Supervisor: Shogo Sakai
Lyrics Supervisor: Masahiro Sakurai
Lyrics Translation: Taro Yamashita
Soprano: Oriko Takahashi/Tenor: Ken Nishikiori
Fire Emblem
Fire Emblem | |
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Track title | Fire Emblem |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Stage of usage | Arena Ferox Castle Siege |
Availability | Default |
Link | [1] |
Origin
This is the popular remix of the original Fire Emblem recruit theme and the title theme that is taken directly from Super Smash Bros. Melee.
Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light (listed as Fire Emblem: Shadow Dragon in Western regions)
Arrangement Supervisor: Shogo Sakai
Other Uses
This song plays during Robin's reveal trailer, "By Book, Blade, and Crest of Flame."
Shadow Dragon Medley
Shadow Dragon Medley | |
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Track title | Shadow Dragon Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Stage of usage | Castle Siege |
Availability | Default |
Origin
Returning from Brawl, this track is a remix and medley of themes from Fire Emblem: Shadow Dragon and the Blade of Light, the first entry in the series.
Composition & Arrangements
Arrangement Supervisor: Keigo Ozaki
Coliseum Series Medley
Coliseum Series Medley | |
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Track title | Coliseum Series Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem (Series) |
Stage of usage | Coliseum |
Availability | Default |
Origin
A collection of themes from the Fire Emblem series when players can enter, wager on, and fight in coliseums.
Composition & Arrangements
Source: Fire Emblem (Series)
Arrangement Supervisor: Akari Kaida
Fight 1
Fight 1 | |
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Track title | Fight 1 |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Stage of usage | Coliseum |
Availability | Default |
Origin
Fight 1 is, as its title implies, a remix of the battle music in Fire Emblem Gaiden. It may have been used for the Coliseum stage because it plays in the Arenas in Fire Emblem: The Sacred Stones.
Composition & Arrangements
Source: Fire Emblem Gaiden
Arrangement Supervisor: Michiru Yamane
With Mila's Divine Protection (Celica Map 1)
With Mila's Divine Protection (Celica Map 1) | |
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Track title | With Mila's Divine Protection (Celica Map 1) |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Stage of usage | Smash Run Castle Siege |
Availability | Default |
Link | [2] |
Origin
A Latin-style remix of music from Fire Emblem Gaiden that plays during the mission when the player plays as the character Celica for the first time, with the Fire Emblem main theme integrated.
Composition & Arrangements
Source: Fire Emblem Gaiden
Arrangement Supervisor: Noriyuki Iwadare
Fire Emblem: Mystery of the Emblem Medley
Fire Emblem: Mystery of the Emblem Medley | |
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Track title | Fire Emblem: Mystery of the Emblem Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Mystery of the Emblem |
Stage of usage | Coliseum |
Availability | Default |
Link | [3] |
Origin
This theme is a remix and medley of certain themes from Fire Emblem: Mystery of the Emblem, starting with the Advance theme when the player can freely move their units across the map, then rock-themed arrangements of Attack and Defense themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.
Composition & Arrangements
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Jesahm
Meeting Theme Series Medley
Meeting Theme Series Medley | |
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Track title | Meeting Theme Series Medley |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem (Series) |
Stage of usage | Coliseum |
Availability | Default |
Link | [4] |
Origin
This particular theme is an arrangement of several different themes played across different games within the series whenever the player recruits new characters to fight for their side; it begins with an orchestrated remix of "Together We Ride," originating from the first game in the series, Fire Emblem: Shadow Dragon and the Blade of Light, interlaced with elements of the opening of "Comrades," the recruitment theme used in The Sacred Stones, before transitioning to the remainder of the melody; lastly, the final themes used in the medley are those from the Jugdral games in the series, Genealogy of the Holy War and Thracia 776 before shifting back to "Together We Ride."
Composition & Arrangements
Source: Fire Emblem (Series)
Arrangement: Yuka Tsujiyoko
Attack
Attack | |
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Track title | Attack |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem |
Stage of usage | Castle Siege |
Availability | Default |
Origin
This track, imported from Brawl, is a remix of themes from Fire Emblem: Rekka No Ken, otherwise known as Fire Emblem in the rest of the world: a pair of battle themes whenever units attacked their foes, followed by the game's theme whenever certain bosses attacked or would attack playable characters.
Composition & Arrangements
Arrangement: Kenji Ito
Preparing to Advance
Preparing to Advance | |
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Track title | Preparing to Advance |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Sacred Stones |
Stage of usage | Castle Siege |
Availability | Default |
Origin
Another one of Brawl's returning themes, this track debuted in Fire Emblem: The Sacred Stones, played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level.
Composition & Arrangements
Source: Fire Emblem: The Sacred Stones
Arrangement: Yuka Tsujiyoko
Crimean Army Sortie
Crimean Army Sortie | |
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Track title | Crimean Army Sortie |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Origin
This track returns from Super Smash Bros. Brawl, which in turn, ported it directly from Fire Emblem: Path of Radiance, from which it played during several missions late in the story.
Composition & Arrangements
Source: Fire Emblem: Path of Radiance
Against the Dark Knight
Against the Dark Knight | |
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Track title | Against the Dark Knight |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Origin
This track is taken directly from the theme used in Fire Emblem: Path of Radiance and its sequel, Fire Emblem: Radiant Dawn, before its return in Super Smash Bros. Brawl, which played whenever the Black Knight did battle. Interestingly, while in Brawl, this track was labelled as "Against the Black Knight", in for Wii U, it is titled "Against the Dark Knight," a title previously exclusive to Japan.
Composition & Arrangements
Source: Fire Emblem: Path of Radiance
Victory is Near
Victory is Near | |
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Track title | Victory is Near |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Stage of usage | Castle Siege |
Availability | Default |
Origin
Once again, this theme is ported directly from Fire Emblem: Path of Radiance, played when some maps are on the verge of completion.
Composition & Arrangements
Source: Fire Emblem: Path of Radiance
Time of Action
Time of Action | |
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Track title | Time of Action |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Stage of usage | Coliseum |
Availability | Default |
Origin
This theme is a direct port from Fire Emblem: Radiant Dawn, used as the battle theme for the army of Sanaki, the apostle and ruler of the region of Begnion.
Composition & Arrangements
Source: Fire Emblem: Radiant Dawn
The Devoted
The Devoted | |
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Track title | The Devoted |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Stage of usage | Coliseum |
Availability | Default |
Origin
The Devoted is a piece taken directly from Fire Emblem: Radiant Dawn. In the third part of Radiant Dawn, it is used as the battle theme of the Greil Mercenaries.
Composition & Arrangements
Source: Fire Emblem: Radiant Dawn
Duty (Ablaze)
Duty (Ablaze) | |
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Track title | Duty (Ablaze) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Coliseum |
Availability | Default |
Origin
Ported directly from Fire Emblem Awakening, this is the Ablaze, or battle theme of "Duty", the map theme used in some early game chapters of Awakening.
Composition & Arrangements
Source: Fire Emblem Awakening
Id (Purpose)
Id (Purpose) | |
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Track title | Id (Purpose) |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Arena Ferox Coliseum |
Availability | Default |
Link | [5] |
Origin
This piece, Id (Purpose), is taken directly from Fire Emblem Awakening, in which it plays during the final battle. It is one of many variations of Robin's theme, Id.
Composition & Arrangements
Source: Fire Emblem Awakening
Conquest (Ablaze)
Conquest (Ablaze) | |
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Track title | Conquest (Ablaze) |
Game | Super Smash Bros. for Wii U |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Stage of usage | Coliseum |
Availability | Unlockable |
Origin
Conquest played during challenges, which are battles that take place outside of the main story. Like most battle themes in Awakening, the normal version plays on the map screen while the Ablaze variant plays during the battle screens. This song is ported directly from Fire Emblem Awakening.
Composition & Arrangements
Source: Fire Emblem Awakening
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |