Super Smash Bros. series

Item

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A Party Ball breaks open releasing various items in Super Smash Bros. Brawl.
For the CPU Mode, see ITEM.

An item is an object that appears on-stage during a match that can be picked up for use by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Super Smash Bros. series, but their inherent randomness and inconsistent risk/reward balance results in them being banned from tournament play.

If all recovery items are turned off in Super Smash Bros. Melee, the chance of naturally occurring items like the apples dropped by Whispy Woods on Green Greens and Chansey's eggs recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In Super Smash Bros. Brawl the same is true regarding the apples (since Chansey does not appear). Additionally, the vegetables on Summit will not appear if food is turned off.

Overview

Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the Item Switch. Characters can pick up items by standing near one and pressing the attack button; items can also be grabbed in midair starting in Melee with the grab button, or grabbed during dashes and aerial attacks in Brawl. Characters can only hold one item at a time. If an item is left alone, it will eventually disappear, flashing briefly beforehand. Items that are picked up by characters can be dropped or thrown with the grab button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be swallowed in Brawl.

Types of items

Items can be grouped into several categories based on their effects.

  • Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
  • Battering items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
  • Shooting items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In SSB4, trying to shoot an empty item will instead simply throw it.
  • Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
  • Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original Super Smash Bros.
  • Recovery items decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
  • Collectible items do not affect the match but instead are added to the player's collection once picked up. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
  • Special items do not fit into the above categories.

In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly (or not at all in SSB) and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.

List of items

Item Smash 64 Melee Brawl Smash 4 Type Heavy Notes Universe
Apple No Yes Yes Indeterminate? Throwing/Recovery No Produced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown. Kirby
Assist Trophy No No Yes Yes Special No When picked up, once the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. Super Smash Bros.
Auroros No No Yes No Throwing No Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies. Super Smash Bros.
Back Shield No No No Yes Status No Defends the wearer from attacks towards their back. Kid Icarus
Banana Peel No No Yes Yes Throwing No Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, the banana peel, leading into deadly mindgames and combo/KO setups. Mario
Barrel Yes Yes Yes Yes Container Yes When thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking. Super Smash Bros.
Barrel Cannon No*** Yes No* No* Throwing Yes When thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. Donkey Kong
Beam Sword Yes Yes Yes Yes Battering No Starting in Melee, gets longer when swung depending on character. Super Smash Bros.
Beehive No No No Yes Throwing No Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. Animal Crossing
Beetle No No No Yes Throwing No Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. The Legend of Zelda
Blast Box No No Yes Yes Throwing Yes Very poor throwing distance. Explodes upon taking 30 damage or a flame attack. Super Smash Bros.
Bob-omb Yes Yes Yes Yes Throwing No If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Mario
Bonsly No No Yes No Throwing Yes Only appears from Poké Balls. Can be thrown to deal heavy damage and knockback. Pokémon
Bombchu No No No Yes Throwing No Can move up walls and across floors and ceilings. Explodes on contact with opponent. The Legend of Zelda
Bonus Fruit No No No Yes Throwing No Produced by Pac-Man's neutral special move. Pac-Man
Boomerang No No No Yes Throwing No Can be thrown at and grabbed by opponents. Gains power when caught. Mario
Boss Galaga No No No Yes Special No Carries foes upward to the top of the screen. Super Smash Bros.
Bullet Bill No No* No* Yes Transformation No Turns players into bullet bills and fire them in certain directions. Mario
Bumper Yes No Yes Yes Throwing No Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it. Super Smash Bros.
Bunny Hood No Yes Yes Yes Status No Increases the user's movement speed, jump height, and falling speed. The Legend of Zelda
Capsule Yes Yes Yes Yes Container No Contains a single item. Has a chance of exploding. Super Smash Bros.
Cardboard Box No No Yes No Throwing Yes Produced by Snake's taunts. Automatically thrown once picked up, unless the user is DK, who can move around and jump with the box. Metal Gear
CD No No Yes YesU Collectible No Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked. Super Smash Bros.
Cloaking Device No Yes No No Status No Renders the user mostly invisible and makes them immune to damage (but not knockback). Perfect Dark
Cracker Launcher No No Yes Indeterminate? Shooting No Limits the user to walking and a single jump, and automatically dropped from any flinch. Super Smash Bros.
Crate Yes Yes Yes Yes Container Yes Contains many items. Has a chance of exploding when thrown, or hit. Super Smash Bros.
Cucco No No No Yes Throwing No Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. The Legend of Zelda
Custom Part No No No Yes Collectible No Adds customize-able parts for characters. Super Smash Bros.
Daybreak No No No Yes Special/Shooting No Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces it can be shot to inflict massive damage. Kid Icarus
Deku Nut No No Yes Yes Throwing No When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). The Legend of Zelda
Dragoon No No Yes Yes Special No Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. Kirby
Drill Arm No No No Yes Shooting No Allows the wearer to fire a large drill. Super Smash Bros.
Egg Yes Yes No No Container No Produced by Chansey, Birdo and Yoshi series stages. Essentially identical to Capsules. Super Smash Bros.
Electrode No*** Yes Yes Yes Throwing No Only appears from Poké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud. Pokémon
Fairy Bottle No No No Yes Throwing/Recovery No Recovers an excess of 100% damage, but only if your damage is 100% or more The Legend of Zelda
Fan Yes Yes Yes Indeterminate? Battering No Fastest-swinging battering item. High shield damage. Super Smash Bros.
Fire Bar No No No Yes Battering No Causes fire damage. Grows shorter with each successful attack. Mario
Fire Flower Yes Yes Yes Yes Shooting No Produces a continuous stream of fire. Mario
Flipper No Yes No No*** Throwing No Once thrown, halts in the air and bops characters that run into it. Balloon Fight
Food No Yes Yes Yes Recovery No Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. Super Smash Bros.
Franklin Badge No No Yes Yes Status No Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. EarthBound
Freezie No Yes Yes Yes Throwing No Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. Mario
Grass No No No Yes Special No When picked up, another item appears in its place. Mario
Golden Hammer No No Yes Yes Special No Acts the same as the regular Hammer, though faster and with the ability to float. May be a Golden Squeaky Hammer as opposed to losing its head. Mario
Gooey Bomb No No Yes Yes Throwing No When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. Super Smash Bros.
Green Shell Yes Yes Yes Yes Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Mario
Gust Bellows No No No Yes Shooting No Blows gusts of wind at other players to push them away. The Legend of Zelda
Gyro No No Yes Yes Throwing No Produced by R.O.B.'s down special move. R.O.B.
Hammer Yes Yes Yes Yes Special No One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless; the head can be picked up and thrown for massive damage. Donkey Kong
Hand Grenade No No Yes No Throwing No Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it. Metal Gear
Heart Container Yes Yes Yes Yes Recovery No Strongest recovery item, recovering up to 100% damage. The Legend of Zelda
Hocotate Bomb No No No Yes Throwing No A bomb shaped like the Hocotate Ship that will fly off, and then crash down when "least expected". Pikmin
Home-Run Bat Yes Yes Yes Yes Battering No An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. Super Smash Bros.
Hothead No No Yes Yes Throwing No Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. Mario
Key No No Yes No Throwing No Only appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground. Super Smash Bros.
Killer Eye No No No Yes Throwing No When placed, can fire energy beams in the direction it faces. Kid Icarus
Lightning Bolt No No Yes Yes Status No When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. Mario
Link's Bombs Yes Yes Yes Yes Throwing No Produced by the down special move of Link and his clones. Explodes in the user's hands if not thrown in time. The Legend of Zelda
Lip's Stick No Yes Yes Yes Battering No Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. Panel de Pon
Master Ball No No No Yes Throwing No Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. Pokémon
Maxim Tomato Yes Yes Yes Yes Recovery No The third most powerful recovery item, healing up to 50% damage. Kirby
Mechakoopa No No No Yes Throwing No Produced by Bowser Jr.'s down special move. Walks around briefly before exploding. Mario
Metal Box No Yes Yes Yes Status No Increases the weight and falling speed of the user, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl). Mario
Motion-Sensor Bomb Yes Yes Yes Yes Throwing No Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. Super Smash Bros.
Mr. Saturn No Yes Yes Yes Throwing No Walks around the stage and can be knocked about by attacks. EarthBound
Ore Club No No No Yes Battering No Can be swung or used to unleash tornadoes. Kid Icarus
Parasol No Yes No No* Battering No Reduces the holder's falling speed. Kirby
Party Ball No Yes Yes Yes Container Yes Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Super Smash Bros.
Peanut No No Yes Yes Throwing/Recovery No Produced by Diddy's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item. Donkey Kong
Pellet No No Yes Yes3DS Throwing No Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items. Pikmin
Pitfall No No Yes Yes Throwing No Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or plunged. Animal Crossing
Poison Mushroom No Yes Yes Yes Status No Slides across the stage. When touched, shrinks the character. Mario
Poké Ball Yes Yes Yes Yes Throwing No Once thrown and lands on the ground, unleashes a Pokémon to aid the user. Pokémon
POW Block No*** No No*** Yes Throwing No When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Shrinks with each throw. Mario
Power Suit Piece No No Yes No Throwing No Produced by the Zero Laser or by starting a match as Zero Suit Samus. Metroid
Ray Gun Yes Yes Yes Yes Shooting No Fires blasts of energy that have infinite horizontal range. Super Smash Bros.
Red Shell Yes Yes No** Indeterminate? Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. Mario
Rocket Belt No No No Yes Status No Can be equipped and used to increase upward momentum at will. Pilotwings
Rolling Crate No No Yes Yes Container Yes When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on. Super Smash Bros.
Sandbag No No* Yes Yes Special No When attacked, produces items. Super Smash Bros.
Screw Attack No Yes Yes Yes Throwing/Status No Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. Metroid
Shellcreeper No No Yes No Throwing No Turtle like creatures that appear on the Mario Bros. stage. Can only be picked up when it's on its back. Shell color determines knockback strength. Mario
Sidestepper No No Yes No Throwing No Crab like creatures that appear on the Mario Bros. stage. Can only be picked up when it's on its back. Color determines knockback strength. Mario
Smart Bomb No No Yes Yes Throwing No Produces a large explosion when thrown or attacked. Has a chance to be a dud. Star Fox
Smash Ball No No Yes Yes Special No Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use. Will fly off-stage after a short period if not obtained and used. Final Smash. Super Smash Bros.
Smash Coins and Bills No Yes Yes YesU Collectible No Only appear in coin battles. Adds to player's coin count. Bills debut in Brawl. Super Smash Bros.
Smoke Ball No No Yes Yes Throwing No Once thrown, spews smoke around its immediate area. May stick to opponents. Super Smash Bros.
Soccer Ball No No Yes Yes Special No Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. Mario
Special Flag No No No Yes Special No Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Namco
Spiny Shell No No No Yes Throwing No Hovers above a player before dropping onto them. Mario
Spring No No Yes Yes Throwing No When idle, repels characters when touched depending on whether it is upright or sideways. Donkey Kong
Star Rod Yes Yes Yes Yes Battering/Shooting No Has a limited supply of long-range star shots produced on f-tilt or f-smash. Kirby
Starman Yes Yes Yes Yes Status No Renders the character it touches invincible for a limited time. Mario
Stat Boost No No No Yes3DS Status No Only appear in Smash Run. Boosts the status of the character. Super Smash Bros.
Steel Diver No No No Yes Shooting No A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Steel Diver
Sticker No No Yes No Collectible No Adds to the player's sticker collection. Super Smash Bros.
Stock Ball No No Yes No Special No Only appears in specific Subspace Emissary stages at lower difficulties. Adds one stock to the player's total. Super Smash Bros.
Super Leaf No No No Yes Status No Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. Mario
Super Mushroom No Yes Yes Yes Status No Slides across the stage. When touched, enlarges the character. Mario
Super Scope No Yes Yes Yes Shooting No Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. Nintendo
Superspicy Curry No No Yes Yes Status/Shooting No Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. Kirby
Team Healer No No Yes Yes Throwing/Recovery No Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. Super Smash Bros.
Timer No No Yes Yes Status No Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. Super Smash Bros.
Tortimer Fruits No No No Yes3DS Throwing/Recovery No Produced fruits on Tortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens. Animal Crossing
Trophy No Yes Yes Yes Collectible No Adds to the player's trophy collection. Super Smash Bros.
Trophy Stand No No Yes No Throwing No Only appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies. Super Smash Bros.
Unira No No Yes Yes Throwing No Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. Clu Clu Land
Vegetable No Yes Yes Yes Throwing No Produced by Peach's down special move. Deals varying damage depending on its facial expression. Mario
Wario Bike No No Yes Yes Throwing Yes Produced by Wario's side special move. Must be destroyed before Wario can use the move without being nearby. Wario
Wario Bike wheels No No Yes No Throwing No Produced by destroying the Wario Bike. Wario
Warp Star No Yes Yes Yes Special No Once picked up, the user flies into the sky and then crashes down with an explosion. Kirby
Wood chip No No No Yes Throwing No Occasionally produced by Villager's down special move, Timber. Disappears as soon as it hits a solid surface, after it's first picked up. Super Smash Bros.
X Bomb No No No Yes Throwing No Creates a cross-shaped explosion that spans most of the screen. Kid Icarus
Yoshi's Egg No* Yes No* No* Throwing No Only appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks. Yoshi

* Appears in Smash games but not as an item.

** Appears in the Subspace Emissary and Smash Run respectively; by stomping on a red Koopa, but only functions like a green shell.

*** Appears in Smash games but as a stage hazard.

U Only appears in Super Smash Bros for Wii U .

3DS Only appears in Super Smash Bros for 3DS .