PictoChat 2
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PictoChat 2 | |
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File:DSSymbol.png | |
Universe | Nintendo DS |
Appears in | SSB4 (3DS) |
Availability | Starter |
Tracks available | PictoChat Dr. Mario (Alternate) |
PictoChat 2 (ピクトチャット2 Pikutochatto 2) is a stage in Super Smash Bros. for Nintendo 3DS based on the PictoChat software for the Nintendo DS. It retains the same general layout as the previous PictoChat stage, but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include Pac-Man-like shapes that apparently move around the screen (based off of Pac-Pix) and a street, which is designed to look like it has depth. R.O.B. is fought here when he is being unlocked.
Variations
There are 19 known sketches drawn in PictoChat 2. Like in it's predecessor, dark lines can be walked on or can effect the player depending on the sketch, and faint lines are intangible.
Name | Description | Image |
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Seesaw | A seesaw appears in the center of the stage. This can be used to determine which characters weigh more than others, as a heavy character can weigh down the seesaw more than a lighter character. | |
Paper Airplanes | Paper airplanes fly in from the left and right, which swoop down to the platform and rise slowly back up. They can be ridden by players, even to the blast line. | |
Car | The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car would drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. | |
Clouds | Three clouds float by, moving to and fro at different speeds. | |
Poles | Two bars appear on both sides of the stage, with little stickmen hanging from them. When a player stands on a platform, it will wobble and then fall, respawning after a few seconds. | |
Escalator | Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | |
Sunset | A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. | |
Gusty Gus 2 | Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. | |
Donkey Kong | A layout vaguely resembling the first stage of Donkey Kong appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. They deal moderate knockback and damage to players it touches. | |
Girders | A layout resembling a part of World 1-2 of Super Mario Bros. appears, with the girders on the left moving downward, the ones on the right moving upward. | |
Jellyfish | Two jellyfish bounce around the stage. Players can stand atop their heads to ride them. | |
Dolphins | Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | |
Script | A jar of ink is first drawn, along with "paper." Then, a pen appears that draws lines that function as platforms. | |
Tornado | A tornado will appear that sweeps across the stage. Any players caught i it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. Characters with good recoveries, like R.O.B., can escape the tornado. | |
Sparks | Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to Hotheads and deal minor electrical damage. | |
Shooting Star | The entire stage is covered in black, presumably to replicate the night sky. Shooting stars will fly in from the right, and split into two smaller stars when they land on the platform. They deal moderate damage on hit. | |
Staring Contest | Two intangible faces appear, and a large damaging spark will slide along a gray line. Ater a while, it will vanish, and another will appear. Sometimes, a heart would appear instead of a spark, that heals the player when touched. | |
Infinity | An infinity symbol will appear at the center of the stage. If viewed from the side, the infinity sign appears to be a Möbius strip. | |
Clock | Unlike the Clock from Super Smash Bros. Brawl, this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. |
Trivia
- This is the third stage to share its name with a previous stage, with an added number 2. The other two are Pokémon Stadium 2 and Flat Zone 2.
Nintendo DS universe | |
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Stages | PictoChat · PictoChat 2 |