Super Smash Bros. Brawl

Bowser (SSBB)/Down smash

< Bowser (SSBB)
Revision as of 12:49, September 24, 2014 by Toomai (talk | contribs)

Overview

 
The six leadup hits.
 
The finishing hit.

Known as the Shell Blender, it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to DI out of, and the final hit does moderately high knockback, and can KO reliably under 125%. This move is inferior to his Whirling Fortress as an OoS move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-6
0 0 2% 0   40 50 0 5.5 Root 0.0 4.0 -9.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   40 50 0 5.5 Root 0.0 4.0 9.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   40 50 0 4.4 Root 0.0 11.0 -6.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   40 50 0 4.4 Root 0.0 11.0 6.0 1.0x 1.0x 0%               Slash  
Hit 7
0 0 9% 0   40 140 0 7.0 Root 0.0 4.0 -9.0 1.0x 1.0x 0%               Burn  
1 0 9% 0   40 140 0 7.0 Root 0.0 4.0 -9.0 1.0x 1.0x 0%               Burn  
2 0 9% 0   40 140 0 6.0 Root 0.0 12.0 -9.0 1.0x 1.0x 0%               Burn  
3 0 9% 0   40 140 0 6.0 Root 0.0 12.0 -9.0 1.0x 1.0x 0%               Burn  

Timing

Charge interval 4-5
Hits 1-6 14-15, 17-18, 20-21, 23-24, 26-27, 29-30
Hit 7 32
Interruptible 63
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible