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Super Smash Bros. 4
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Super Smash Bros. 4

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Super Smash Bros. for Wii U
Boxart-wiiu.png
North American boxart.
Developer(s) Namco Bandai
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Projected release date Holiday 2014
Genre(s) Fighting
Mode(s) Single player, Multiplayer, Online multiplayer
Ratings PEGI: 12+ (provisional)

Super Smash Bros. for Wii U is one of two games in the Super Smash Bros. series being released as part of the Super Smash Bros. 4 pair, and the home console counterpart to Super Smash Bros. for Nintendo 3DS. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.

The game will be playable on the Wii U with a variety of controller options, including the Wii U GamePad, the Wii U Pro Controller, and, with a special adapter, the GameCube controller.

Confirmed content

The playable roster is the same between both versions of SSB4.

Characters

Veterans
Mario (SSB4)
Mario
Mario (universe)
Luigi (SSB4)
Luigi
Mario (universe)
Peach (SSB4)
Peach
Mario (universe)
Bowser (SSB4)
Bowser
Mario (universe)
Donkey Kong (SSB4)
Donkey Kong
Donkey Kong (universe)
Diddy Kong (SSB4)
Diddy Kong
Donkey Kong (universe)
Yoshi (SSB4)
Yoshi
Yoshi (universe)
Link (SSB4)
Link
The Legend of Zelda (universe)
Zelda (SSB4)
Zelda
The Legend of Zelda (universe)
Sheik (SSB4)
Sheik
The Legend of Zelda (universe)
Toon Link (SSB4)
Toon Link
The Legend of Zelda (universe)
Samus (SSB4)
Samus
Metroid (universe)
Zero Suit Samus (SSB4)
Zero Suit Samus
Metroid (universe)
Kirby (SSB4)
Kirby
Kirby (universe)
King Dedede (SSB4)
King Dedede
Kirby (universe)
Fox (SSB4)
Fox
Star Fox (universe)
Pikachu (SSB4)
Pikachu
Pokémon (universe)
Charizard (SSB4)
Charizard
Pokémon (universe)
Lucario (SSB4)
Lucario
Pokémon (universe)
Marth (SSB4)
Marth
Fire Emblem (universe)
Ike (SSB4)
Ike
Fire Emblem (universe)
Pit (SSB4)
Pit
Kid Icarus (universe)
Olimar (SSB4)
Olimar
Pikmin (universe)
Sonic (SSB4)
Sonic
Sonic the Hedgehog (universe)
Newcomers
Rosalina (SSB4)
Rosalina
Mario (universe)
Greninja (SSB4)
Greninja
Pokémon (universe)
Palutena (SSB4)
Palutena
Kid Icarus (universe)
Little Mac (SSB4)
Little Mac
Punch-Out!! (universe)
Villager (SSB4)
Villager
Animal Crossing (universe)
Wii Fit Trainer (SSB4)
Wii Fit Trainer
Wii Fit (universe)
Mega Man (SSB4)
Mega Man
Mega Man (universe)
Mii Fighter (SSB4)
Mii Fighter
Super Smash Bros. (universe)
Pac-Man (SSB4)
Pac-Man
Pac-Man (universe)

Multi-player stages

The two versions of SSB4 have separate sets of available stages; only a few stages appear in both the Wii U and 3DS versions. The Wii U version's stages are based more heavily on home console games. The following stages are available in the Wii U version:

Battlefield (SSB4)
Battlefield
Super Smash Bros. (universe)
Final Destination (SSB4)
Final Destination
Super Smash Bros. (universe)
Mario Galaxy
Mario Galaxy
Mario (universe)
Mushroom Kingdom U
Mushroom Kingdom U
Mario (universe)
Skyloft
Skyloft
The Legend of Zelda (universe)
Pyrosphere
Pyrosphere
Metroid (universe)
File:HalberdSSB4.jpg
Super Smash Bros. Brawl Halberd
Kirby (universe)
Kalos Pokémon League
Kalos Pokémon League
Pokémon (universe)
Coliseum
Coliseum
Fire Emblem (universe)
Palutena's Temple
Palutena's Temple
Kid Icarus (universe)
Garden of Hope
Garden of Hope
Pikmin (universe)
Boxing Ring
Boxing Ring
Punch-Out!! (universe)
File:Smashvillewiiu01.png
Town and City
Animal Crossing (universe)
Wii Fit Studio
Wii Fit Studio
Wii Fit (universe)
Pilot Wings
Pilotwings
Pilotwings (universe)
Windy Hill
Windy Hill
Sonic the Hedgehog (universe)
Wily Castle
Wily Castle
Mega Man (universe)
Pac-Land
Pac-Land
Pac-Man (universe)

Single-player modes

Multi-player modes

Features of the Wii U version

  • The Wii U version will be compatible with a set of amiibo figurines utilizing the Wii U GamePad and near field communication (NFC). By using their respective figurine, players can give an AI character custom moves and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding.
  • The Wii U version lacks the optional black outlines around playable characters present in the 3DS version.
  • In the Wii U version, most characters will always stand facing the screen regardless of which direction they face, with the intent of having them face the screen more often.
    • This applies to movement and attack animations as well, often involving them mirroring their stance and attacks. Due to this, there is a possibility that some attacks may behave slightly differently when they interact with each other from different directions. For example, if such an "ambidextrous" character and another character that does not use this feature attack each other, the attacks may clang in a different location or even connect with the opponent differently depending on what direction the two characters are facing.
  • Victory scenes seem to be a cross between Brawl and Melee. Like Melee, only the winner is shown in the main area, while the others are seen applauding in small windows on the screen. However, instead of a featureless black screen, the winner's area is an environment similar to that in Brawl's victory screen.
  • The Wii U version will feature different collectible trophies than the 3DS version, with a greater focus on elements from home console games.
  • The Wii U version will see the return of Brawl's My Music option, with a large selection of tracks available for each stage.

Gallery