Super Smash Bros. Brawl

Meta Knight (SSBB)/Forward aerial

< Meta Knight (SSBB)
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Overview

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Meta Knight slashes in front of him three times. The move has some decent knockback and always do up to 10% damage if all three of the slashes hit regardless of stale-move negation. Having to be one of the best forward aerials in the game, it is one of the many useful attacks Meta Knight has that has extremely fast start-up and ending lag, good for racking up damage, and has a great transcendent range to keep him safe. Meta Knight can also space and pressure an opponent with his forward aerial very well, where it can effectively try to offensively attack or trying to keep away an opponent. Due to having little lag if the move hits the ground, one can use a short hop to use it and this gives him a great opportunity to lead in to many of his other moves that he can utilize such as another forward aerial or down tilt.

With his ability to jump multiple time in midair, Meta Knight can utilize his forward aerial well off stage. When he does get an opponent offstage, it only takes a a few forward aerials to get a good KO at an opponent depending on his damage percentage. Even if it doesn't KO, the attack can cause some difficult to characters who doesn't have a good horizontal recovery. His forward aerial can also perform a variation of the wall of pain along with his down aerial. Due to his poor air speed however, it isn't as effective as Jigglypuff's wall of pain.

Overall, like Meta Knight's other moves, it is an universally excellent move to use in all levels of play, and has gained a repetition of being broken.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 80 3.5 0 0.0 1.0 6.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   0 100 80 3.5 0 0.0 1.0 15.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 5 3.5 0 0.0 10.0 6.0 1.0x 1.0x 0%               Slash  
3 0 3% 0   0 100 5 3.5 0 0.0 10.0 15.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 3% 0   0 100 80 4.0 0 0.0 1.0 6.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   0 100 80 4.0 0 0.0 1.0 15.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 5 4.0 0 0.0 10.0 6.0 1.0x 1.0x 0%               Slash  
3 0 3% 0   0 100 5 4.0 0 0.0 10.0 15.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4% 0   60 122 0 5.0 0 0.0 1.0 3.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   60 122 0 5.0 0 0.0 1.0 14.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   60 122 0 5.0 0 0.0 10.0 3.0 1.0x 1.0x 0%               Slash  
3 0 4% 0   60 122 0 5.0 0 0.0 10.0 14.0 1.0x 1.0x 0%               Slash  

Timing

Attack

Initial autocancel 1-3
Hit 1 6
Hit 2 10
Hit 3 13
Ending autocancel 22-
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel