Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Poké Ball

From SmashWiki, the Super Smash Bros. wiki
Revision as of 05:46, June 13, 2014 by TailsCopter (talk | contribs)
Jump to navigationJump to search
Poké Ball
Ssbbitemspokeball.jpg
Artwork of a Poké Ball in Brawl.
Universe Pokémon
Appears in SSB
SSBM
SSBB
SSB4
Item class Throwing/Summoning
Article on Bulbapedia Poké Ball

The Poké Ball (モンスターボール, Monsutābōru, Monster Ball) is an item that, if thrown, will release one of a number of Pokémon. Each Pokémon does a different thing, including attacking the thrower's opponents, changing the properties of the stage, and inducing status effects. The Poké Balls in Super Smash Bros. release Pokémon from Pokémon Red, Blue, and Yellow (Generation I), while the Poké Balls in Super Smash Bros. Melee release Pokémon from Pokémon Gold, Silver, and Crystal (Generation II) in addition to Pokémon from Red, Blue, and Yellow. The Poké Balls in Super Smash Bros. Brawl also release Pokémon from Ruby, Sapphire, Emerald, FireRed, LeafGreen, Diamond, and Pearl (Generations III and IV). In Brawl, the Poké Ball makes a unique sound effect when it appears, thus alerting one to its presence even if it appears off screen. The Poké Ball has been confirmed to return in Super Smash Bros. 4, and are able to release Pokémon from Pokémon Black, White, Black 2, White 2, Pokémon X, and Y (Generations V and VI).

Another version of the Poké Ball, the Master Ball, has been introduced in Smash 4, which is similar to the Poké Ball, but only releases rare or legendary Pokémon.

In Brawl, the number of Poké Balls that can be on-screen at once has been reduced to 3, instead of the unlimited number of Poké Balls that could appear in Melee.

The Poké Ball is also featured as a trophy in Melee and Brawl.

Damage

SSB Melee Brawl
Throw 16% 13% 13%
Up tilt throw 17% 12% 12%
Down tilt throw 13% 15% N/A
Dash throw 21% 15% 15%
Forward smash throw 20% 16% 13%
Up smash throw 21% 12% 12%
Down smash throw 13% 19% N/A
Aerial throw 18% 15% 15%
Aerial drop N/A 12% 12%
Aerial up tilt throw 20% 12% 12%
Aerial down tilt throw 21% 15% 15%
Aerial forward smash throw 21% 15% 15%
Aerial up smash throw 24% 12% 12%
Aerial down smash throw 24% 15% 15%

Origin

In the Pokémon series, the Pokémon trainer has to capture wild Pokémon to add to his or her party Pokémon. When the Pokémon trainer encounters a wild Pokémon, he or she must use their Pokémon to weaken the wild Pokémon if necessary. When the Pokémon is weak enough, the trainer can throw a Poké Ball at it to capture it. It takes three wobbles and then a click from the Poké Ball for a successful catch. A Poké Ball catch attempt will fail if the caught Pokémon was able to break out of the ball. Poké Balls are also used for the storage of Pokémon. When the trainer gets in a battle, the trainer throws a Poké Ball out on the battlefield that contains the Pokémon of his or her choice and the Pokémon is released. The Poké Ball has been used in almost every Pokémon game since and functions the same. In the Super Smash Bros. series, the Poké Ball is an item that can be picked up, thrown, and release a random Pokémon (refer to the list below for all the Pokémon). [1]

List of Poké Ball Pokémon

Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Pokémon Relative frequency
Bellossom 30
Bonsly 30
Celebi 0
Chikorita 30
Deoxys 3
Electrode 40
Entei 5
Gardevoir 30
Goldeen 40
Groudon 5
Gulpin 30
Ho-oh 3
Jirachi 0
Kyogre 5
Latias and Latios 30
Lugia 3
Manaphy 4
Meowth 30
Metagross 30
Mew 0
Moltres 4
Munchlax 30
Piplup 30
Snorlax 30
Staryu 30
Suicune 4
Togepi 20
Torchic 30
Weavile 30
Wobbuffet 30

Note that Pokémon with a given frequency of 0 are assigned a combined 1/493 chance of appearing, independent of the rest of the frequency system. It should also be noted that at the time that this game was made, there were only 493 Pokémon, probably resulting in the variable of the Pokémon appearing.

=Super Smash Bros. 4

While Goldeen, Lugia, Mew, and Spewpa have appeared in screenshots, they are not confirmed to be part of the Poké Ball item. Also, many other Pokémon have been seen in Charizard's/Greninja's trailer, but have not been confirmed to be part of the Poké Ball item either.

Super Smash Bros. instruction booklet description

When thrown, the ball opens up, and a Pokémon™ pops out. The Pokémon that appears is random; it performs its special skill then leaves.

Trophy info (Melee)

The Poké Ball trophy from Melee.

These balls are used to capture and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be captured, but once they're inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. Master Balls are the strongest type.

Game Boy: Pokémon Red & Blue

Trophy info (Brawl)

File:Pokeball Trophy.jpg
The Poké Ball trophy from Brawl.

An item used for capturing Pokémon and calling them out to battle. Pokémon live in these items which, despite appearances, actually contain a wide, comfortable, Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to whoever calls them out. You never know which Pokémon you'll get, but some of them are devastatingly powerful.

Game Boy: Pokémon Red/Blue
Nintendo DS: Pokémon Diamond/Pearl

Trivia

  • In all games, the player can spawn the "pixie" legendary Pokémon (i.e. Mew, Celebi, Jirachi) from a Poké Ball, where they are incredibly rare, and will only fly up away without doing anything (though in Brawl they spawn "gifts" as noted below). In Melee and Brawl, the player will receive a notice for the first time they encounter each. Additionally, in Melee and Smash 64, the player will receive a hefty bonus at the end of a match (this doesn't occur in Brawl as bonuses were removed). Manaphy can also be spawned in Brawl, though it operates like the other Poké Ball Pokémon instead of like the pixie legendaries.
    • In Super Smash Bros., the player has a 1 out of 151 chance of meeting Mew, 151 being a reference to how many Pokémon there were in Pokémon Red, Blue, and Yellow.
    • In Melee, the player has a 1 out of 251 chance of meeting Mew or Celebi, 251 being a reference to how many Pokémon there were at the release of Pokémon Gold, Silver, and Crystal.
    • In Brawl, the player has a 1 out of 493 chance of meeting either Celebi, Mew, or Jirachi. Each Pokémon also gives a bonus to the player; Mew gives the player a CD or stickers if the player has all CDs, Jirachi gives away many stickers, and Celebi drops several trophies. 493 is a reference to how many Pokémon there were by the fourth generation of Pokémon, consisting of Diamond, Pearl, Platinum, HeartGold, and SoulSilver.
  • CPUs in Melee will pursue a Poké Ball at all levels, no matter how far, even if it means that the CPU must cease fighting. This is less common in Brawl. Level 9 CPUs in the original Super Smash Bros. will pursue after any item.
  • The operation of Pokémon ownership from a Poké Ball has changed between Melee and Brawl. In Melee, unless the Poké Ball is reflected (shield reflecting does not count), once a player picks up a Poké Ball, the Pokémon inside will belong to the player, even if they drop the Poké Ball or another player catches it while it is thrown. However, in Brawl, ownership of the Pokémon belongs to who threw the Poké Ball, meaning a Poké Ball caught in midair and then thrown will spawn a Pokémon belonging to the player that thrown it, and not to the player who picked it up initially. It also will not release the Pokémon inside if the character drops the Poké Ball via enemy attacks.
  • The first Pokémon summoned from a Poké Ball in Training Mode will also be the first summoned in Versus Mode and the Single Player mode.
  • The Poké Ball cannot be swallowed and is the only item along with the Smash Ball that can't be eaten by Munchlax either.
  • In Melee's Training Mode, legendary Pokémon will not appear, and a few Poké Balls may not release any Pokémon at all.

Gallery

External links