Mario Bros.
- For the arcade game, see Mario Bros.. For the team in Super Smash Bros., see Mario Bros. (team).
Mario Bros. | |
---|---|
Universe | Mario |
Appears in | SSBB |
Availability | Unlockable |
Crate type | Normal |
The Mario Bros. stage appears in Super Smash Bros. Brawl and is based on the arcade game of the same name. The versus level in Super Mario Bros. 3 for the Nintendo Entertainment System (NES) was also designed after this game.
Due to the fact that this stage has narrow KO zones, it is hard to score a normal KO. As Sakurai said "Speaking frankly, this stage throws all the basic rules of Smash out the window!" The best way to KO someone is to hit a Shellcreeper or a Sidestepper from below (through the floor) or attack one, pick it up, and throw it at someone before you can get a KO.
A POW block appears on the stage. Jumping into it or attacking it will result in a hit on every shellcreeper and sidestepper on the ground as well as bouncing every character on the ground upwards. It takes two hits on a sidestepper to knock them over, and one hit to do so with a shellcreeper. Hitting a downed enemy results in it getting back up. Also, the color of a creature relates to speed and power of the creature. Original colors are the slowest and weakest, a blue Sidestepper and a purple Shellcreeper is faster, and a purple Sidestepper and a red Shellcreeper is the fastest and strongest.
The strongest hazard of all is a large flame which occasionally appears from either side and bounces along the bottom of the stage. It deals a large amount of fire-type damage and a ridiculous amount of knockback whenever a character touches it, usually KOing them. Shortly after hitting a character, the flame will disappear.
The presence of the Shellcreepers, Sidesteppers, and the flame, as well as the size of the stage, the ability to chaingrab someone off the side of the stage, and the lack of both passable platforms and a lower blast line results in this stage being banned in most tournaments (a fate shared by seven other Mario-related stages [out of the 12 in Brawl] each to some extent, despite that series being Nintendo's flagship franchise).
Songs in My Music
- Mario Bros.
- Gyromite
- Famicom Medley
- Power-Up Music
- Douchuumen (Nazo no Murasamejo)
Songs in bold must be unlocked
Origin
This stage is from the arcade game Mario Bros. In that game, one has to hit the Shellcreepers and Sidesteppers from underneath them through the platform, after which one would kick them from the top of the platform and off the screen. In SSBB, one can do the thing but, one can also just attack them from the top of the platform. In MB, the POW block is used to flip over all enemies on screen. In SSBB, one can hit the POW block to flip over the Shellcreepers and Sidesteppers and can also make his/her opponent go up in the air a little. The flame also is derived from Mario Bros.
Unlock Criteria
Clear Event 19: Wario Bros..
Trivia
- Even though this is the original Mario Bros. stage, it is home to R.O.B. in All-Star mode due to the fact that there is no stage created specifically for him and a medley of songs from the two NES/Famicom games that used R.O.B. (Gyromite and Stack-Up, though only the former is mentioned in the song title) is available in this stage. When this stage isn't unlocked, Delfino Plaza is R.O.B.'s home stage. Of note, R.O.B. also appeared as a playable character in a recent Mario game, Mario Kart DS, wherein he is unlockable (just like his appearance in Brawl).
- All the songs on the stage are derived from at least one NES/Famicom game. The Mario Bros. song opens with the NES version of the Mario Bros. "Game Start" jingle (actually Mozart's Eine kleine Nachtmusik) while the rest of the song is newly recorded, as is the aforementioned Gyromite/Stack-Up medley. The other three songs are all direct rips from NES/Famicom games (Famicom Medley is exactly that - a medley of original songs from some of that system's games, the Power-Up Music is from when one acquires a Golden Hammer in Wrecking Crew, and Douchuumen (Nazo no Murasamejo) is the main theme from the Japan-only game Nazo no Murasamejo). This may also have to do with the fact that this is R.O.B.'s home stage, as he was originally an accessory for the NES/Famicom.
- Ironically, despite being R.O.B.'s home stage, Gyromite is not available right after the stage is unlocked (if the song has not been unlocked beforehand). The song itself must be unlocked by collecting a CD.
- This stage can be classified as one of the easiest to be KO'd upon because the stage-generated enemies alone can KO a stationary character.
- On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. Mario Bros. and Flat Zone 2 are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage.
- Interestingly, two enemies, the Fighter Fly and the Freezie, do not appear on this stage. Freezies, however, appear as items, which is probably the reason why it doesn't appear as a stage hazard. It is not known why the Fighter Flies did not appear, though.
- In the Mario Bros. game, the sides of the stage "wrapped," allowing characters to exit on one side and re-enter on the other side. This feature was removed in Brawl to allow greater ability to KO opponents. Shell Creepers and Sidesteppers however are able to use this function and appear on the opposite side of the stagewhen they reach the edge of it.
- While this stage is based off of Phase 1 of Mario Bros., Sidesteppers didn't appear on that level -- only Shellcreepers did.
- Along with 75m, it is the only stage which is based off of an arcade game. They are also not in 2-D, which is different from the arcade versions (and the Flat Zone stages, which are also based off of early 1980s games [these games even predated the Mario series]). 75m also shares the same fate that Mario Bros. had regarding use in competitive play (being banned).
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