Super Smash Bros. Ultimate

Mario (SSBU)/Forward smash

< Mario (SSBU)
Revision as of 17:19, January 26, 2025 by Mexi (talk | contribs) (→‎Overview)
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Mario forward smash hitbox visualizations
MarioFSmashUpSSBU.gif
MarioFSmashSSBU.gif
MarioFSmashDownSSBU.gif
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OverviewEdit

A palm strike accompanied with an explosion at the end of the attack. The fire explosion possesses a disjointed sweetspot hitbox with deceptive power for its speed, capable of KOing most characters reliably at 70% near the ledge, it also possesses a sourspot on Mario’s arm which while noticeably weaker than the sweetspot, still possesses respectable power and can reliably KO at 100% near the ledge. It can also be angled up and down, with the up angled makes it a solid anti air option and the down angled can 2 frame effectively. Additionally, Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 101 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled forward
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 99 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled down
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 100 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible