Super Smash Bros. Ultimate

Villager (SSBU)/Neutral special

< Villager (SSBU)
Revision as of 17:19, January 10, 2025 by Birds106 (talk | contribs) (→‎Overview)
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Hitbox visualization showing Villager's neutral special, Pocket.
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OverviewEdit

Villager reaches their hand out and pockets projectiles.

At first glance, Pocket seems like a great pseudo-reflector as it has a high 1.9x multipler to projectiles Villager uses from pocket. However, despite the incredible damage multipler, Pocket is mainly used to take away single use items such as R.O.B.s Gyro, Diddy Kongs Banana Peel, Links Remote Bomb, and Bowser Jr.s Mechakoopa. Pocketing a single use item substantially warps the game in villagers favor, and can severely impair characters, especially Diddy Kong, who heavily relies on Banana to achieve KOs. The pocketed item remains in Villagers pocket for the duration of their stock, forcing characters with single use items to use caution when throwing them towards Villager.

Pocket can also be used as a surrogate airdodge thanks to its brief intangiblity briefly before and during the grab portion of the move, that can be used in combination with B-reversing for mobility mixups. Although the move is somewhat laggy when whiffed.

Overall, Pocket is a very polarizing move, being insanely powerful and forcing a degree of respect from the opponent, lest their loose their item, however, in some matchups, it is rather useless beyond being a surrogate airdodge.

TimingEdit

PocketEdit

Intangible 5-23
Pocket 8-23
Interruptible 51
Animation length 63
                                                                                                                             
                                                                                                                             

Pocket throwEdit

Not every projectile is active as soon as its out. Some like Villager's Bowling Ball are active a few frames after they're generated.

Item thrown 9
Interruptible 31
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Absorb
 
Intangible
  
Prop event
 
Interruptible