Super Smash Bros. Melee

Bowser (SSBM)/Back roll

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Revision as of 11:12, December 20, 2024 by Mariogeek2 (talk | contribs) (→‎Timing: Added glide toss window)
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Hurtbox visualization showing Bowser's spot dodge.

Overview[edit]

Bowser retreats into his shell, becoming fully intangible, before spinning along the ground backwards in a manner similar to the animation of his down smash. The move is the worst back roll in all of Melee: while it has the median start-up and number of intangibility frames, it has the 2nd-highest end lag of any back roll (only behind Samus's back roll), and the shortest distance traveled. Even if it did not have such horrible stats, Bowser has a far superior out of shield and escape option in the form of grounded Whirling Fortress, which grants Bowser frame-1 intangibility while also putting out a hitbox, and can even have its end lag cancelled by Fortress hogging. This all leaves Bowser's back roll with no practical use, making it an avoid-at-all-cost move.

Timing[edit]

Intangible 4-19
Glide toss window 2-6
Animation length 39
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Glide toss  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
FrameIcon(Continuable).png
Continuable