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Bowser (SSBM)/Forward tilt

Bowser's forward tilt hitbox visualizations
BowserFTiltUpSSBM.gif
BowserFTiltSSBM.gif
BowserFTiltDownSSBM.gif

OverviewEdit

Bowser performs a straight punch. It has large active frames, can be angled and is also disjointed. For a Bowser move, it is also pretty fast, with a good FAF to boot, making it among the least committal moves in his kit. As a result, this is a staple in Bowser's kit. It can be confirmed into through up throw or up aerial on fast fallers, though DI can make this difficult. Neutral attack can also set up for a forward tilt. Bowser players will often try to trade with forward tilt to score a tech chase. This is also a good option out of a crouch cancel.

However, forward tilt does have drawbacks. Once out, the move can still lose to attacks more disjointed than itself, and it leaves Bowser with a slight hurtbox extension on whiff, making it a bit more punishable. It also tends to be a bit weak pre-tumble, which makes crouch cancelling effective against it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 15% 0   29 100 0 3.1248 31 0.0 0.0 0.0             Kick
1 0 13% 0   29 100 0 5.859 38 0.0 0.0 0.0             Kick
2 0 15% 0   29 100 0 4.6872 34 0.0 0.0 0.0             Kick
Angled forward
0 0 14% 0   25 100 0 3.1248 31 0.0 0.0 0.0             Kick
1 0 12% 0   25 100 0 5.859 38 0.0 0.0 0.0             Kick
2 0 13% 0   25 100 0 4.6872 34 0.0 0.0 0.0             Kick
Angled down
0 0 13% 0   31 100 0 3.1248 31 0.0 0.0 0.0             Kick
1 0 11% 0   32 100 0 5.859 38 0.0 0.0 0.0             Kick
2 0 13% 0   31 100 0 4.6872 34 0.0 0.0 0.0             Kick

TimingEdit

Hitboxes 12-16
Interruptible 37
Animation length 47
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible