Fox (SSBM)/Dash attack
Overview[edit]
Fox does a running kick. Due to its long range, slight increase in movement speed at the start of the animation, and 4 frame startup, Fox's dash attack makes for an excellent whiff punishing option, albeit with weaknesses. Its low knockback makes it easily ASDI-down teched until well-over 100% for most of the cast, and its high endlag can make it unsafe on hit at low percents regardless of the opponent using crouch-cancelling or being in the air. Within combos and on a successful hit on an airborne opponent, it serves as an excellent combo starter and one of Fox's key kill confirms. Against fast-fallers, it will easily combo into upsmash in its kill percent range on everything except DI away, which Fox can instead opt to do a tech-chase into upsmash from instead. Against mid-fallers and some floaties (such as Doctor Mario, Peach, and Luigi), it can true combo into up air at kill percent. Altogether, a move with some inherent risk attached due to its vulnerability to crouch cancelling and ASDI-down, but excellent reward when used correctly.
Hitboxes[edit]
Timing[edit]
Clean hit | 4-7 |
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Late hit | 8-17 |
Boost grab window | 2-4 |
Interruptible | 36 |
Animation length | 39 |
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Boost grab |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Similar moves[edit]