Super Smash Bros. Brawl

Captain Falcon (SSBB)/Forward aerial

< Captain Falcon (SSBB)
Revision as of 00:56, November 6, 2024 by Mariogeek2 (talk | contribs) (Added "move itself" blurb.)
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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Knee Smash.
Hitbox visualization showing Captain Falcon's forward aerial.

OverviewEdit

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HitboxesEdit

Clean hitEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Sweetspot
0 0 0 19% 0   Forwards 30 93 0 3.0 8 0.0 -4.4 0.0 1.0x 1.2x 0%               Kick                         11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Sourspot
1 0 6% 0   35 80 0 4.0 6 -4.4 0.0 0.0 1.0x 1.2x 0%               Kick  

Late hitEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   35 80 0 4.5 8 0.0 -4.4 0.0 1.0x 1.0x 30%               Kick  
1 0 3% 0   35 80 0 4.3 6 -4.4 0.0 0.0 1.0x 1.0x 30%               Kick  

TimingEdit

Initial autocancel 1-6
Clean hit 14
Late hit 15-30
Ending autocancel 35-
Interruptible 40
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible