Captain Falcon (SSBB)/Grab
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Overview
Grabboxes
Standing grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | 7.2 | ![]() |
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1 | 4.8 | 0 | 0.0 | 10.4 | 2.4 | ![]() |
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Dash grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 9.6 | 8.8 | ![]() |
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1 | 4.8 | 0 | 0.0 | 9.6 | 2.4 | ![]() |
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2 | 4.8 | 0 | 0.0 | 9.6 | -2.4 | ![]() |
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Pivot grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | -12.0 | ![]() |
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1 | 4.5 | 0 | 0.0 | 10.4 | -7.0 | ![]() |
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1 | 4.5 | 0 | 0.0 | 10.4 | -2.5 | ![]() |
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Timing
Standing grab
Grab | 7-8 |
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Animation length | 29 |
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Dash grab
Grab | 11-12 |
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Animation length | 39 |
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Pivot grab
Grab | 16-17 |
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Animation length | 35 |
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![]() Lag time |
![]() Grab |
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Trivia
- There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game.