Talk:List of spirits (disambiguation)

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Reworking the layout of the spirits pages

Long ago, I separated the battle data from the spirits stats because the spirits per series pages were way too cluttered. Since then, a lot of extra data as been added and/or reorganized (music, inspiration, stats) and the lists are now very cluttered yet again. A year ago, I proposed to rework the whole layout of those page to make them more readable, but the moderators consider that such a change requires a consensus, and because of the lack of comments on the proposition, it just went nowhere. So here I am now, making the same proposition again, hoping this time you'll all give your opinion about it.

The proposition consist of two main changes that are explained in separate sub-sections bellow to allow you to reply to each one separately:

  • Moving the origin informations out of the spirit stats arrays, and grouping them with the series informations.
  • Separating the battle inspirations from the battle data, to put them in a more generic "trivia" section.

In order to provide a preview of the result of such a change, I made a sandbox to display what the Wario series page would then look like: just click here.
YoshiRyu (talk) 07:02, February 21, 2021 (EST)

Moving the Origin with the series

The reasons I propose to move the origin informations with the series are the following ones:

  • First, it makes little to no sense to put the spirits origin and their artwork origin with the spirits stats and the other gameplay data.
  • It makes however a lot more senses to group the spirits origin and their artwork origin with their series, as all those informations are related the the spirits history.
  • It also makes no senses to separate the spirits origin informations by spirit types as those information are relevant to all the spirits, regardless of their type.

Incidentally, it could make more sense to put that list at the top of the page, in order to have it start with a complete spirits list, rather than the sublists.

Here is what the "Spirit Origin" array would look like in the end:

Spirit Origin
No. Image Name Spirit Origin Artwork Origin Series
1
SSBU spirit Mario.png
Mario Donkey Kong Mario Party 10 Super Mario Series
2
SSBU spirit Builder Mario.png
Builder Mario Super Mario Maker Super Mario Maker Series
3
SSBU spirit Mario (Wedding).png
Mario (Wedding) Super Mario Odyssey Super Mario Series
4
SSBU spirit Luigi.png
Luigi Mario Bros. Mario Party 8

YoshiRyu (talk) 07:02, February 21, 2021 (EST)

I'd personally move the series titles to the main tables and the origin moved to the origin table. Just like stats the series info is readily visible and the sticker tables do it that way too. Granted this would make my life harder because of how my battle syncing code works. It would be easier for me to have the series info with the battles as well; if the below proposal goes through then spacing won't be an issue.
I heavily disagree with the proposed placement of the origin table. I like the useful information to be front and center, I don't consider origin stuff to be useful. As a player, the information I need to play the game is stats, abilities, and maybe battle info.
Oppose the placement, neutral on everything else.
--CanvasK (talk) 08:40, February 21, 2021 (EST)
I'm not 100% sold on this array being first, I just pointed out a reason to do so as a compromise. What a user seek the most in such a page is pretty subjective. Some people will use it the way you do (stats), some will come here to get the "acquisition" information to complete their collection, and some will come here simply because they're curious about that character spirit they've never heard about. Kinda hard to tell what's the most frequent use case here. YoshiRyu (talk) 04:09, February 22, 2021 (EST)

Moving the Inspirations in a new array

So, on top of messing up the readability of the battle array, this column has another problem: since it has been added, contributors have been editing it back and forth to add and remove informations that are tangentialy related to the spirit battles. Instead of fighting over it, we could simply remove the inspiration column from the battle array (keeping it for the in-game data about the battles only) and put that information in a brand new array that could either be a "Spirit trivia" section of its own or be put at the begining or the end of the regular trivia section. Such an array would allow, with proper context, to expand the battle inspiration with other informations such as why a spirit as a particular ability, or is acquired a particular way, or featured in a particular location in World of Light. I put a list of examples a how such a more generic column could be used at the end of this subsection.

Here is what this "Spirit Trivia" array would look like:

No. Image Name Trivia points
104
SSBU spirit Geno.png
Geno
  • Spirit Battle inspirations:
    • The team that appears in his spirit battle represents the player's party in Super Mario RPG: Mario, Peach, Bowser, Mallow (represented by Kirby), and Geno (represented by Sheik).
    • The decreased FS Meter charge time reflects one of Geno's moves, Geno Boost, which raises his allies' attack power.
    • The stage choice represents Star Road, Geno's place of origin and a prominent location in Super Mario RPG.
  • In World of Light, his Spirit Battle is located on the space area, reflecting how, in Super Mario RPG, Geno is a warrior from Star Road.

And here are some exemples of informations beside spirit battle inspirations that could be featured in that new trivia section:

  • Lakitu & Spiny: The type of this spirit is Grab in reference of Lakitu frequently using a fishing rod for various tasks since Super Mario Kart.
  • Absolutely Safe Capsule: The maximum defense stat of this spirit is 10,000, the highest in Smash, because this capsule is supposed to be impossible to break.
  • Waluigi: This spirit effect is Foot Attack ↑ as a reference to Waluigi being described having strong legs in Mario Tennis/Party (not sure, but you get the idea).
  • Geno: In World of Light, his Spirit Battle is located on the space area because, in Super Mario RPG, Geno is a warrior from Star Road.
  • Mimicutie: In World of Light, her Spirit Battle become available after the player tries to open a fake chest, referencing how Mimicuty tricks people by looking like a chest.
  • Zelda (Spirit Tracks): This spirit is enhanced from the Phantom spirit because in Spirit Tracks, Zelda is first introduced as a Phantom (not sure, but you get the idea).
  • Poppi α: This spirit is available throught summoning, reflecting how in Xenoblade Chronicles 2 she is an artificial blade built by Tora.
  • Aegislash: This spirit is available at Anna's Emporium to reference the fact that it is classified as a Royal Sword Pokémon in the Pokédex.
  • Stack-Up: This spirit can exclusively be acquired by purchasing it in a shop, referencing how R.O.B. was initially a real life accessory for the Nes sold separatly.
  • Agitha: This spirit can be obtained by completing the challenge "Collect 10 unique spirits" just like she revolved around collecting insects in Twilight Princess.

YoshiRyu (talk) 07:02, February 21, 2021 (EST)

I've been bouncing back-and-forth on how I feel about this. On one hand it adds another table to the page. On the other hand it removes the inspiration column from the battle table, which makes it much more user friendly on mobile (the Super Star inspiration takes more than a full phone screen, and makes the other more important info appear tiny). It would also allow for more trivia and have the WoL related stuff flow better. Neutral leaning towards support. --CanvasK (talk) 08:40, February 21, 2021 (EST)
I hate to be that one guy who slides into conversations, I suppose I should agree with the changes. The Pokémon Spirit Battle inspiration column does feel a bit to claustrophobic. Plus, the trivia points seem to highlight the Spirits' points in particular better than the inspiration column.Autismo555 (talk) 09:17, February 21, 2021 (EST)
It's a proposal, an open conversation. You're free to voice your thoughts on the proposed change. --CanvasK (talk) 09:53, February 21, 2021 (EST)
Cool. So would the Spirits of each series have their own trivia template apart from the Spirit Battle template, or would the battle parameters (including fighters, stage, music, rules and conditions, etc.) be included to help with the context?Autismo555 (talk) 10:50, February 21, 2021 (EST)
I think the former. If it was the latter it would be a lot of repeat info. --CanvasK (talk) 11:03, February 21, 2021 (EST)
Okay, so it would be like how YoshiRyu envisioned it? And if I may pick up where YoshiRyu left off, I'm currently conducting how his new array would appear with how I normally attempt to sort out the information regarding the Spirit Battles, World of Light information, etc.
Based on YoshiRyu's examples of the Spirits' trivia points, I've complied a few templates. Scrolling down, I've compiled these based on each different type of Spirits, including Spirits without Spirit Battles, Team Spirit Battles, Summonable Spirit Battles (with WoL information), Summon-exclusive Spirits, and Spirit Board-exclusive Spirit Battles
No. Image Name Trivia points
68
SSBU spirit F.L.U.D.D..png
F.L.U.D.D.
  • This spirit's Support type references how F.L.U.D.D. is used by Mario in Super Mario Sunshine.
  • This spirit's Sticky-Floor Immunity effect references F.L.U.D.D.'s ability to wash away the paint all over Isle Delfino.
104
SSBU spirit Geno.png
Geno
  • Spirit Battle inspirations:
    • The puppet fighters represent the player’s party in Super Mario RPG: Legend of the Seven Stars: Mario, Peach, Bowser, Mallow (represented by grey Kirby) and Geno (represented by Sheik).
      • The Sheik puppet fighter starting off with a Super Scope represents Geno’s built-in blasters built into his body.
      • The Mario puppet fighter starting off with a Green Shell represents Mario’s NokNok Shell.
      • The Peach puppet fighter’s Autoheal effect references Princess Toadstool’s healing spells.
    • The Mario Galaxy stage and music reference Star Road, Geno's place of origin in Legend of the Seven Stars.
    • The stage features falling stars and the Warp Star and Star Rod are enabled in this spirit battle, referencing Geno being a star who descended from the Star Road and inhabited the Geno doll.
    • The Fast FS Meter battle condition references Geno Boost, one of Geno’s signature moves which raises his allies’ attack power.
  • This spirit’s Attack Type references Geno’s high offensive capabilities in battle.
  • In World of Light, Geno’s spirit is located in the Outer Space section, referencing Geno being a star warrior who originated from the Star Road in Legend of the Seven Stars.
208
SSBU spirit Fierce Deity Link.png
Fierce Deity Link
  • Spirit Battle inspirations:
    • The Giant Link puppet fighter and grey costume is based on Fierce Deity Link’s appearance and color scheme.
    • The Great Bay stage represents Fierce Deity Link’s appearance in The Legend of Zelda: Majora’s Mask, with the Moon appearing in the background, referencing how Fierce Deity Link can be obtained inside the Moon before the final boss battle.
    • The music references both Majora’s Mask and Calamity Ganon being the main antagonists of their respective games whose boss battles feature multiple phases.
    • This spirit’s Attack type, Sword Attack ↑ effect, and spirit battle conditions references Fierce Deity Link’s raw power incorporated in his double-handed sword.
  • This spirit is obtainable through summoning, referencing how the Fierce Deity Mask must be obtained by trading in twenty non-transformational masks with the Moon children.
  • In World of Light, Fierce Deity Link's spirit is located on Dharkon's side on The Final Battle map while Mythra is featured across from him on Galeem's side, referencing their ability to wield their giant swords with powers polar opposite from each other, which, in Fierce Deity Link's case, is darkness.
208
SSBU spirit Moon.png
Moon
  • This spirit's Giant effect references the Moon's giant size.
  • This spirit is obtainable through summoning, referencing how the Moon was summoned by Majora's Mask in The Legend of Zelda: Majora’s Mask.
331
SSBU spirit Dragoon.png
Dragoon
  • Spirit Battle inspirations:
    • The Pilotwings stage references the flying gameplay mechanic of Kirby’s Air Ride.
    • The music references the Dragoon being one of two legendary flying machines in Kirby’s Air Ride.
    • The Dragoon Parts item and the battle conditions reference how assembling each individual Dragoon Part will combine into the Dragoon, known for its high speed and flight capabilities.
  • This spirit’s Giant Killer effect references the cutscene from The Subspace Emissary where Kirby uses the Dragoon to defeat the Subspace Gunship, a giant airship cannon.
I wonder if it's is a bit much asking for a table, or at least a list, regarding the Inspirations for spirits without spirit battles? For example, the Inspirations regarding the enhanced spirits: (i.e. Skull Kid & Majora's Mask's Grab type and Lifesteal effect referencing Skull Kid stealing Majora's Mask and eventually falling under its dark influence), or purchasable spirits (i.e. the Super Mushroom's Support type and Stats ↑ after Eating effect referencing how the Super Mushroom increases the player’s health and power in the Super Mario platformers.)Autismo555 (talk) 20:03, March 8, 2021 (EST)

People have started adding an "other trivia" section in the "Inspiration" column. This make this proposition even more relevant, because putting an "Other trivia" section in a "Inspiration" column doesn't quite make sense in one hand, and because spirits without battle that could have relevant "Other trivia" exist. So I'm bumping again the idea to move the Inspiration column away from the spirit battle array and to put it in a separate array right before the general "trivia" section. I don't think anyone has a strong negative opinion of this second part of my proposition. The only negative point brought up was the disconnexion between the battle inspirations and the battle data, a negative point that can easily be worked around with proper wording (which is pretty much already done for most of the inspirations anyway). So, to anyone involved in this topic, any strong objection? Or are we all neutral-to-positive on this? Unfortunatly, I don't think we will ever be able to get more people to talk about this, so will this be enough of a consensus for that second part alone? YoshiRyu (talk) 06:55, April 21, 2021 (EDT)

Bumping that up because more and more "Other trivia" are being added, and I don't think there is much of a choice here because the current system doesn't allow spirits without battle to have other trivia. A separate array for the spirits trivia is needed, and yet again, there is no strong argument against it. YoshiRyu (talk) 01:50, May 9, 2021 (EDT)

Comments about the whole proposition

Various problems cause me to oppose this in its entirety.

  • The information is now more split up across the tables, making it harder to neatly track things. Right now all the information of importance is in the main Primary and Support tables, with the battles split out by necessity due to the impracticality of including them in the same table. Dividing this information up further is undesirable.
  • The "Series Order" lists are honestly expendable considering they are redundant to List of spirits (complete list) and I would rather see them axed than extended.
  • Using the same spirit image three times on one page is heavily excessive.
  • The horizontally-merged table cells you have for the Spirit Origin section looks absolutely terrible and I would permanently ban mismatched row elements like that if I could.

Probably the thing I most appreciate out of your proposal is the idea of better covering the origin/inspiration behind various spirit attributes outside of their battles. We cover summon formula references on Summon, but other references in terms of spirit abilities aren't really covered at the moment. That said, I find the overall re-structuring you're proposing to be very undesirable, so I would, personally, push for a very different mechanism to cover that info than the way you're suggesting here. Miles (talk) 19:56, February 21, 2021 (EST)

I do agree with Miles that using images on every table is a little excessive. I'd also be fine with axing the "Series Order" tables if it is incorporated into the main tables; the complete list and the other big lists don't list regional differences (which I'll probably fix later now that I've noticed it). --CanvasK (talk) 20:28, February 21, 2021 (EST)
So, would this be a bit much then?Autismo555 (talk) 21:10, February 21, 2021 (EST)
Spirit Battle parameters Trivia
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
20
SSBU spirit Super Star.png
Super Star Rosalina & Luma Rosalina (SSBU)
Shield
9,200 Peach's Castle •Attack Power ↑
•Temporary Invincibility
•Item: Super Star
•The enemy will occasionally be invincible when the enemy's at high damage
•All fighters are easy to launch
•The enemy's FS Meter charges quickly
Main Theme - Super Mario 64
  • The Super Star itself appears as the item.
  • The yellow Rosalina & Luma puppet fighter and the third battle condition references both Luma's star-shaped appearance and their Grand Star Final Smash resembling the Super Star.
  • The stage and music references the Power Stars from Super Mario 64, a similar but distinct entity of the Super Star. The stage takes place in a cloudy sky, referencing the cloudy Floating Islands section where the Super Star's spirit is located in World of Light.
  • This spirit's First-Strike Advantage effect and the spirit battle conditions references the Super Star's common ability to grant temporary invincibility and the ability to defeat their enemies in the Super Mario platformers.
104
SSBU spirit Geno.png
Geno Sheik Sheik (SSBU)
Peach Peach (SSBU)
Kirby Kirby (SSBU)
Bowser Bowser (SSBU)
Mario Mario (SSBU)
Attack
13,700 Mario Galaxy (Battlefield form) N/A •Defeat the main fighter to win
•Timed battle (2:30)
•The enemy's FS Meter charges quickly
Rainbow Road Medley
  • Spirit Battle trivia:
  • The puppet fighters represent the player’s party in Super Mario RPG: Legend of the Seven Stars: Mario, Peach, Bowser, Mallow (represented by grey Kirby) and Geno (represented by Sheik).
    • The Sheik puppet fighter starting off with a Super Scope represents Geno’s blasters built into his body.
    • The Mario puppet fighter starting off with a Green Shell represents Mario’s NokNok Shell.
    • The Peach puppet fighter’s Autoheal effect references Princess Toadstool’s healing spells.
  • The stage and music reference Star Road, a cosmic realm and Geno's place of origin in Legend of the Seven Stars.
  • The stage features falling stars and the Warp Star and Star Rod are enabled in this spirit battle, referencing Geno being a star who descended from the Star Road and inhabited the Geno doll.
  • The Fast FS Meter battle condition references Geno Boost, one of Geno’s signature moves which raises his allies’ attack power.
  • Other trivia:
  • This spirit’s Attack Type references Geno’s high offensive capabilities in battle.
  • In World of Light, Geno’s spirit is located in the Outer Space section, referencing Geno being a star warrior who originated from the Star Road in Legend of the Seven Stars.
208
SSBU spirit Fierce Deity Link.png
Fierce Deity Link •Giant Link Link (SSBU)
Attack
13,900 Great Bay (Ω form) •Defense ↓
•Easy to Launch
•Attack Power ↑
•You are easy to launch
•You have reduced defense after a little while
•The enemy has increased attack power
Calamity Ganon Battle - Second Form
  • Spirit Battle trivia:
  • The Giant Link puppet fighter and grey costume is based on Fierce Deity Link's appearance and color scheme.
  • The stage represents Fierce Deity Link's appearance in Majora's Mask with the stage featuring the Moon appearing in the background where Fierce Deity Link can be obtained from within the Moon before the final boss fight.
  • The music references both Majora’s Mask and Calamity Ganon being the main antagonists of their respective games whose boss battles feature multiple phases.
  • This spirit’s Attack type, Sword Attack ↑ effect, and spirit battle conditions references Fierce Deity Link’s raw power incorporated in his double-handed sword.
  • Other trivia:
  • This spirit is obtainable through summoning, referencing how the Fierce Deity Mask must be obtained by trading in twenty non-transformational masks with the Moon children.
  • In World of Light, Fierce Deity Link's spirit is located on Dharkon's side on The Final Battle map while Mythra is featured across from him on Galeem's side, referencing their ability to wield their giant swords with powers polar opposite from each other, which, in Fierce Deity Link's case, is darkness.
I don't have any critique or comment on the table at the moment, but can we start doing table revisions in user sandboxes? Just link to the revision to be shown? This page is already 2/3rds to the recommended archive size (I won't archive until everything is sorted), lengthy, and getting a little confusing because of the tables. --CanvasK (talk) 21:24, February 21, 2021 (EST)
Alright. Here's the link to my revision: https://www.ssbwiki.com/User:Autismo555Autismo555 (talk) 21:39, February 21, 2021 (EST)
If you want to link to a specific version you can go to history, click the top revision, in the URL there will be "oldid=###", then you can copy and paste the numbers into this: [[Special:Diff/###]]. --CanvasK (talk) 21:44, February 21, 2021 (EST)
It seems to me that Miles and I aren't on the same page at all when it comes to what a wiki should look like, I more or less disagree with all of his arguments against the first part of the proposition, here is why:
  • Splitting up the information is not a problem here, when do a random user will ever have the need to compare a spirit stats to its origin game? In fact, having everything stuffed in the same array is what make things harder to check. This is not a database where the data structuration has to be optimized, this is a web page, it need to be easy on the eyes. Having a separation between gameplay data and lore data is actually pre-filtering informations by relevancy for different user archetypes.
  • I don't know in which way using the same spirit image three times on one page is heavily excessive, but it's also user friendly: it allows people to find what they're looking for faster. Repeating patterns are good UI design. This is quite telling of a big problem on this wiki: Contributors here tend to forget that the whole point of a wiki is to make informations accessible, they often think about the informations itself, but rarely they do think about its accessibility. The images help user to find a specific line faster.
  • And that the same point I will make for the idea of axing the series order entirely from those pages: Whenever a user ends up on on of those pages, and doesn't find that information, how are they supposed to know that they have to look for a complete spirits list to get it? It's pretty much the same problem here: You're thinking about where the information should go, when you should rather be thinking about where the information could be easily found by a random user.
  • The horizontally-merged table cells are not core to the proposition, I just went the way this wiki usually does. We can do the same thing without them rowspan, so this is an irrelevant point in my opinion.
Not that I want to push the idea so hard that I would dismiss any counter argument, but yours, just like a year ago, all sound a lot like "I just don't like it": Your point against dividing the informations seems pretty grounded, but for the other ones, basically, you don't like the series order section, you don't like using the same image multiple times, and you don't like rowspan...
About changing the inspiration column into a trivia column in the battle parameters array, as proposed by Autismo555:
That wouldn't solve the clutter issue, that would actually make it worst. And not all trivia points are related to the battles anyway, so we would still have the issue of people going back and forth adding and removing some trivia points that are relevant to the spirit yet not related to its battle (like summon cores lore). Independantly of the first part of the proposition, I still strongly think we need to get that inspiration column out of the battle array.
- YoshiRyu (talk) 04:57, February 22, 2021 (EST)
Another link to my userpage with the revision: https://www.ssbwiki.com/User:Autismo555Autismo555 I checked the mobile view, and it seemed better in that format. Autismo555 (talk) 18:16, February 22, 2021 (EST)
(Direct link to the revision Special:Diff/1538059)--CanvasK (talk) 18:19, February 22, 2021 (EST)

Moving the battle information away from the battle data itself is detrimental to the exact thing you claim you're trying to improve: the ability to neatly find information. My point is that if you want information to be easily findable, try not to split it up whenever possible. Your recommendations would detach various bits of information away from each other in a way that makes them harder to navigate, not easier. [After the fact addition that I realize I forgot to say: I fully and thoroughly support condensing the wordiness of the battle inspirations/explanation notes to make the information easier to digest and less ridiculously verbose.] Miles (talk) 18:24, February 22, 2021 (EST)

What would you personally propose to have the information be readable in both desktop and mobile versions? Autismo555 (talk) 18:35, February 22, 2021 (EST)
I've found a way to keep the battle inspiration stuff where it is while making it more mobile friendly. Here is a mockup, done in Firefox simulating a Galaxy S9 (360x740). All it takes is adding <div style="max-height:200px;overflow-y: scroll"></div> to the inspiration cell. --CanvasK (talk) 18:39, February 22, 2021 (EST)
You know, if you're given the green light for that, it might work.Autismo555 (talk) 18:46, February 22, 2021 (EST)
Small change: "overflow-y: scroll" should be changed to "overflow-y: auto; overflow-x:hidden". This prevents the scrollbar when there is little inspiration text
Another view I made out of curiosity. Never realized how bad mobile was; I feel sorry for mobile users. It also works fine on desktop (added extra lines because the table is less squished). --CanvasK (talk) 19:24, February 22, 2021 (EST)
That's actually the reason why YoshiRyu suggested the change in the Spirit Battle inspiration column; so it could be readable to people who scours through the wiki on their phones.Autismo555 (talk) 20:44, February 22, 2021 (EST)
Here's my take. Added my overflow suggestion, moved series to be in the top few tables, made several columns (No., Type, Slots, etc.) 1% width since they don't take much space to begin with, and made the Inspiration column 20% width so it doesn't hog everything. The "Series Order" table becomes useless with the second edit and "Spirit Battle" now allows for more than one to be visible, even on small screens, with the first and fourth edit. Some issues I've noticed is on desktop Mii Fighters tend to take a lot of width because of my 1% widths and on mobile Inspirations will "float" in the middle if other cells (like conditions) are larger than the max set for Inspirations (perhaps Enemy Fighter(s) and Conditions should have set widths). --CanvasK (talk) 18:47, February 23, 2021 (EST)
In that case, you think you can widen the Pokémon spirit battle inspiration columns. It's so visually cramped!Autismo555 (talk) 10:07, February 28, 2021 (EST)
Wouldn't be hard with my implementation. In this version I added "min-width:200px" and it makes it less cramped on smaller screens without changing the size of the other columns compared to the previous version. --CanvasK (talk) 10:36, February 28, 2021 (EST)
Oh, I'm sorry, I meant for the desktop version.Autismo555 (talk) 11:22, February 28, 2021 (EST)
It will also work for desktop. Here is what it looks like, both on a 1920 monitor (top) and a 1024 monitor (bottom). --CanvasK (talk) 11:33, February 28, 2021 (EST)
I though you were talking about moving away the game origin from the spirit data. Moving away the inspirations from the battle data could indeed be detrimental if poorly done. But this is were proper wording will be the solution to make it so users don't need to check the battle data. A proper wording of all the inspiration will allow the users to know what each inspiration refers to. Basically:
  • Don't: The condition references (...)
  • Do: The low gravity condition references (...)
With proper wording, users won't need to check back the battle data when reading the inspirations. YoshiRyu (talk) 04:52, February 28, 2021 (EST)
It still seems to me as an unnecessary step to have that information split away in the first place. Also, having the explanatory notes right next to what they're explaining gives more reason to use less wordy language and thus make the page more readable, rather than pushing the info elsewhere and requiring more wordy language to make clear what's being explained. Miles (talk) 04:59, February 28, 2021 (EST)
That might be obvious to you, but what exactly are you calling an "explanatory note"? I have a suspicion you're assuming I have knowledge of a feature I haven't seen anywhere so far. Are you talking about some sort of pop-up infoboxes that could be placed on a "?" right after the condition, a bit like the references (but without the footnote part)? YoshiRyu (talk) 05:14, February 28, 2021 (EST)
Nothing of the sort. By "explanatory note" I meant the things that are currently in the battle tables explaining the various references in the battle. Apologies if the wording was unclear. Miles (talk) 13:46, February 28, 2021 (EST)
I had an idea of adding an extra row table to separate the spirit battle inspirations with the additional bit of inspiration for a spirit, similar to the Spirit Battle tables have the DLC changes (i.e. Ninjara, Aerith, Cuphead, etc.), but I don't know how to program that in.Autismo555 (talk) 20:01, March 2, 2021 (EST)
Doing what is done for the DLC alternatives would require every single cell to have "rowspan=2" except for the inspirations. I think it would be too messy to be worth. A simpler idea would be to put a section break/horizontal rule in only the inspiration cell, which can be done with 4 dashes (----) --CanvasK (talk) 20:20, March 2, 2021 (EST)
Here: This helped a lot. https://www.ssbwiki.com/User:Autismo555#Spirit_Trivia
The problem with what you propose is still the same: Those other trivia points have nothing to do with the battles. there only are four of us here talking about all that (and yet the rules tell me I need a global consensus... how?), but let's not forget that the two parts of the proposition can be done independantly. Miles is strongly opposed to moving the origin column from the stats array, but he is only sightly opposed to movin the inspirations oout of the battle array: He is only affraid that people will have to go back and forth between the two sections, so we just have to make sure it isn't necessary to do so, and you already worked a lot to reword the inspiration in that direction. In the end, my main concern is that the pages aren't very readable, and for that concern, the inspirations are much more of a problem than the origin games. So maybe we could first focus on that issue. And in a year, I will try again to convince Miles that the origin games would be better placed beside the series rather than beside the spirit stats (by the way, just thought about it, but the acquisition column could also be put with the series, for it is yet again an information that is relevant to all spirits, regardless of their type). YoshiRyu (talk) 03:12, March 8, 2021 (EST)
I wouldn't fret about "global" consensus. I've seen Smasher namespace proposals go through easily with 4-8 people and that is a something the larger community actually cares about. The fewer people who focus on the pages, the fewer you can expect to respond, and the fewer you need for consensus.
As of right now I would keep Game Origin in the stat tables, in fact move the Series Order info into them. They look fine on small screens. The artwork and origin information is useful to the viewer since they may not have extensive game knowledge; if someone doesn't know the name of a spirit but knows it comes from Breath of the Wild, they can search that and see it listed with the spirit and the familiar artwork. Both Miles and I don't like the idea of putting images into the Series Order section due to it being repetition and making the page vertically longer, so information for artwork should be where the artwork is.
For the Inspirations, honestly if one day I noticed they were completely gone I wouldn't lose sleep over it. To me a lot of the Inspiration stuff feels like writing homework "what did the author mean by this?" "what does the white peacock symbolize". I don't think we need to write out every single little thing about spirits. For the World of Light information we already have a place for it: the World of Light pages. Now, if we were to move the WoL information to the WoL pages we should keep it short. "Moblin's placement reflects their frequent appearance in temples in The Legend of Zelda" is enough, stuff involving stage appearance matching placement isn't interesting "Desert themed spirit on desert themed stage in the desert in WoL". Other information (type, ability, etc.) I'm not sure how to handle, but it does tie into my gripe above of not spelling out everything. Is Paz Ortega Andrade having a Bob-omb straight-forward? No, so it would be cool to mention why but I'm not sold on where it should be mentioned. A part of me feels like stuff like that should just be nods to the people who know and be left unmentioned, and if interesting stuff like that isn't mentioned then less interesting stuff about type and what-not shouldn't either. If we limit it to less subtle references like Paz then perhaps there would be so little it can just go in the normal Trivia section.
If we are concerned about the visual space the Inspirations take up, I already gave my suggestion above of making them a fixed size with a scrollbar. It would make things much more manageable on all screens and it would give more focus to useful information.
--CanvasK (talk) 08:12, March 8, 2021 (EST)
You know, I've been reading into this last comment, and I think I have to agree with CanvasK on this one. If it's possible, maybe we can take the World of Light and Dark Realm world maps and split them into separate pages highlighting each sections (i.e. the Heart Pool, Pac-Maze, Raging Volcano, etc.) and list off the spirit battles, chests, and obstacles similar to how IGN did with the walkthrough of World of Light on their website. We would also have to consider adding in a Spirit Battle placement column for better context (i.e. the spirits on Galeem and Dharkon's sides of the Final Battle map) if that helps any.Autismo555 (talk) 14:41, March 20, 2021 (EDT)
Mayeb it's the width of the enemy fighters column? It makes the mobile view on the computer too cramped to read the Inspirations column imo.Autismo555 (talk) 18:57, March 21, 2021 (EDT)

Moving the "Inspiration" table below the battle parameters

The tables look extremely cluttered on desktop with lots of empty spaces and lots of text-heavy spaces. I think if we move it below the Parameters box, the whole thing will loke way more balanced.

This is how one of the worst cases looks right now:

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,306
SSBU spirit Phantom Thieves of Hearts.png
Phantom Thieves of Hearts Joker Joker (SSBU)
Pikachu Pikachu (SSBU)
Captain Falcon Captain Falcon (SSBU)
Zero Suit Samus Zero Suit Samus (SSBU)
Chrom Chrom (SSBU)
Sheik Sheik (SSBU)
Grab
13,300 Mementos (Haru Okumura background, hazards off) •Sudden Final Smash
•Item: Daybreak Parts
•The enemy will suddenly have a Final Smash when the enemy's at high damage
•Reinforcements will appear during the battle
Wake Up, Get Up, Get Out There Spirit Battle trivia:
  • The fighters represents the members of the Phantom Thieves of Hearts appearing in the order they are recruited, with their leader, Joker appearing at the end, using All-Out Attack alongside his allies. Pikachu, Captain Falcon, and Zero Suit Samus each starts off with a weapon, referencing the items used in their respective battles.
  • The only members of the Phantom Thieves excluded from this spirit battle are Haru Okumura (who appears as a background character instead), Futaba Sakura (who serves as a guide rather than participating in combat), and Goro Akechi (who is a temporary party member).
  • The Daybreak Part items reference the name of the game's OVA adaption, The Day Breakers. It also likely references Sinful Shell, a skill which is used to defeat the final boss Yaldabaoth at the very end of the game.
  • Using the Daybreak weapon also leaves blue flames on the floor of the stage, similar to the blue flames that appear when one of the main characters awakens to their Persona in the game, as seen with Joker and Arsène.

Other trivia:
  • This spirit's Support type, Grab battle type, and Item Autograb ability references the Phantom Thieves of Hearts' goal to "steal" the corrupt hearts of evil adults and change and reform society for the better.
1,307
SSBU spirit Igor.png
Igor Robin Robin (SSBU)
Ridley Ridley (SSBU)×3
Neutral
10,600 Kalos Pokémon League (hazards off) •Health Recovery
•Item: Assist Trophy
•Defeat the main fighter to win
•Start with 300% damage
•You are healed significantly after a little while
Aria of the Soul Spirit Battle trivia:
  • Robin and Igor are both depicted with grey hair and black clothes.
  • The three Ridley minions likely represent the various Personas which Igor can summon and fuse for the protagonists of the series, many of which have demonic designs.
  • The stage and music reference the Velvet Room, of which Igor is the proprietor.
  • The Assist Trophy items reference how meeting Igor results in the protagonists' awakening and summoning their Personas.
  • The Sudden Damage rule, third battle condition reference the "awakening" aspect where the protagonists of Persona 5 rips away a mask bonded to their flesh and eventually heals over time.

Other trivia:
  • This spirit's Support type and Chance of Double Final Smash ability references Igor's role to grant the power of their Personas to the main protagonists of the Persona series, with the ability referencing the power granted to the Persona Users from their own Personas.


And this is how I propose it should look like:

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,306
SSBU spirit Phantom Thieves of Hearts.png
Phantom Thieves of Hearts Joker (SSBU) Joker
Pikachu (SSBU) Pikachu
Captain Falcon (SSBU) Captain Falcon
Zero Suit Samus (SSBU) Zero Suit Samus
Chrom (SSBU) Chrom
Sheik (SSBU) Sheik
Grab
13,300 Mementos
(Haru Okumura background, hazards off)
•Sudden Final Smash
•Item: Daybreak Parts
•The enemy will suddenly have a Final Smash when the enemy's at high damage
•Reinforcements will appear during the battle
Wake Up, Get Up, Get Out There
Spirit Battle trivia:
  • The fighters represents the members of the Phantom Thieves of Hearts appearing in the order they are recruited, with their leader, Joker appearing at the end, using All-Out Attack alongside his allies. Pikachu, Captain Falcon, and Zero Suit Samus each starts off with a weapon, referencing the items used in their respective battles.
  • The only members of the Phantom Thieves excluded from this spirit battle are Haru Okumura (who appears as a background character instead), Futaba Sakura (who serves as a guide rather than participating in combat), and Goro Akechi (who is a temporary party member).
  • The Daybreak Part items reference the name of the game's OVA adaption, The Day Breakers. It also likely references Sinful Shell, a skill which is used to defeat the final boss Yaldabaoth at the very end of the game.
  • Using the Daybreak weapon also leaves blue flames on the floor of the stage, similar to the blue flames that appear when one of the main characters awakens to their Persona in the game, as seen with Joker and Arsène.

Other trivia:
  • This spirit's Support type, Grab battle type, and Item Autograb ability references the Phantom Thieves of Hearts' goal to "steal" the corrupt hearts of evil adults and change and reform society for the better.
1,307
SSBU spirit Igor.png
Igor Robin (SSBU) Robin
Ridley (SSBU) Ridley ×3
Neutral
10,600 Kalos Pokémon League
(hazards off)
•Health Recovery
•Item: Assist Trophy
•Defeat the main fighter to win
•Start with 300% damage
•You are healed significantly after a little while
Aria of the Soul
Spirit Battle trivia:
  • Robin and Igor are both depicted with grey hair and black clothes.
  • The three Ridley minions likely represent the various Personas which Igor can summon and fuse for the protagonists of the series, many of which have demonic designs.
  • The stage and music reference the Velvet Room, of which Igor is the proprietor.
  • The Assist Trophy items reference how meeting Igor results in the protagonists' awakening and summoning their Personas.
  • The Sudden Damage rule, third battle condition reference the "awakening" aspect where the protagonists of Persona 5 rips away a mask bonded to their flesh and eventually heals over time.

Other trivia:
  • This spirit's Support type and Chance of Double Final Smash ability references Igor's role to grant the power of their Personas to the main protagonists of the Persona series, with the ability referencing the power granted to the Persona Users from their own Personas.


As you can see, the text-heavy "Inspiration" box doesn't clog up on the right side and it takes up a lot less vertical space, so there's also less empty space on the other boxes.

I also put the enemy fighter icons before their names so it looks more orderly, and added <br> between the stage's name and the additional stage info like "no hazards" to prevent it from unnecessarily pushing the rest of the boxes to the right.

The only problem with this is that since there's several horizontal partitions within a single spirit's infobox, we should make the partitions between different spirits thicker to make them stand out (I don't know how to do this). Or we could use two interchangeable shades of gray to distinguish between each spirit's infobox (assuming this doesn't heavily increment the article's size). But that aside, I still think my proposition is more visually approachable than what we have now. --Gabo 2oo (talk) 09:39, July 16, 2021 (EDT)

The thing is that by merging cells and separating rows of information the table loses the ability to be sorted correctly (which is the main reason why it's currently as is and why it's sortable), as much as I agree with you and sincerely I'm one to prefer design over functionality in wiki tables. I think I saw somewhere that wikis have the functionality of declaring 2 rows as 1 for sortability but I can't recall where I saw that nor if this wiki has that functionality. GamblerMario (talk) 10:28, July 16, 2021 (EDT)
(edit conflict)I like the idea of putting stage info on a separate line. But everything else I have some issue with, some only because there are no examples.
  1. Fighter icons: None you show have modifiers (Clear, Team, etc.) but I can picture how those could work. The big thing is multiple of that fighter. Multiple of the same color is easy, but what about different color like for Jinjos or Ancient Minister? Or different stats like Gruntilda? Speaking of Ancient Minister, R.O.B. always has region changes when using his default color, how does that work?
  2. rowspans: Every single battle would require rowspans. Currently only battles with DLC changes have this and I dislike it from a wikicode perspective, but it is the best way. All use the SpiritTableName template, so that could just be tossed in, but it still needs to be added to the numbers.
  3. Sorting: Have you used the sorting buttons? Instantly separates the inspiration and the battle info. This is because of the rowspans. We have this same issue with DLC changes, but I'm fine with that because, technically, it is a separate battle so a separate row makes sense. Instead you effectively get a new table of just inspiration, which was YoshiRyu's initial proposal. Because of the separating, large tables get even larger. It already takes a bit to sort the table on the Others page, now it needs to spend time recalculating new cells and rows. Could do what I mention below, but that has other issues and is needed for every battle.
    To GamblerMario, it is possible to sort two rows as one using class="expand-child" on the second row, but it works weirdly with rowspans. I tried it on the above example and it still splits the first three columns.
  4. Importance: It gives a lot of importance to something that doesn't have any impact on how someone plays. There's a reason Trivia sections are always at the bottoms of pages; most people don't care about it that much.
Those are my thoughts. I like the change with stages and I'll humor the fighter icons if it can be ironed out, but everything else oppose. I still think a better long-term solution is to work more on trimming down the current inspiration. I have half a mind to delete any "other trivia" because there was never consensus on that and it is tangentially related to the battles at best. --CanvasK (talk) 10:41, July 16, 2021 (EDT)
How about:


Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,306
SSBU spirit Phantom Thieves of Hearts.png
Phantom Thieves of Hearts Joker (SSBU) Joker
Pikachu (SSBU) Pikachu
Captain Falcon (SSBU) Captain Falcon
Zero Suit Samus (SSBU) Zero Suit Samus
Chrom (SSBU) Chrom
Sheik (SSBU) Sheik
Grab
13,300 Mementos
(Haru Okumura background, hazards off)
•Sudden Final Smash
•Item: Daybreak Parts
•The enemy will suddenly have a Final Smash when the enemy's at high damage
•Reinforcements will appear during the battle
Wake Up, Get Up, Get Out There
Spirit Battle trivia:
  • The fighters represents the members of the Phantom Thieves of Hearts appearing in the order they are recruited, with their leader, Joker appearing at the end, using All-Out Attack alongside his allies. Pikachu, Captain Falcon, and Zero Suit Samus each starts off with a weapon, referencing the items used in their respective battles.
  • The only members of the Phantom Thieves excluded from this spirit battle are Haru Okumura (who appears as a background character instead), Futaba Sakura (who serves as a guide rather than participating in combat), and Goro Akechi (who is a temporary party member).
  • The Daybreak Part items reference the name of the game's OVA adaption, The Day Breakers. It also likely references Sinful Shell, a skill which is used to defeat the final boss Yaldabaoth at the very end of the game.
  • Using the Daybreak weapon also leaves blue flames on the floor of the stage, similar to the blue flames that appear when one of the main characters awakens to their Persona in the game, as seen with Joker and Arsène.

Other trivia:
  • This spirit's Support type, Grab battle type, and Item Autograb ability references the Phantom Thieves of Hearts' goal to "steal" the corrupt hearts of evil adults and change and reform society for the better.
1,307
SSBU spirit Igor.png
Igor Robin (SSBU) Robin
Ridley (SSBU) Ridley ×3
Neutral
10,600 Kalos Pokémon League
(hazards off)
•Health Recovery
•Item: Assist Trophy
•Defeat the main fighter to win
•Start with 300% damage
•You are healed significantly after a little while
Aria of the Soul
Spirit Battle trivia:
  • Robin and Igor are both depicted with grey hair and black clothes.
  • The three Ridley minions likely represent the various Personas which Igor can summon and fuse for the protagonists of the series, many of which have demonic designs.
  • The stage and music reference the Velvet Room, of which Igor is the proprietor.
  • The Assist Trophy items reference how meeting Igor results in the protagonists' awakening and summoning their Personas.
  • The Sudden Damage rule, third battle condition reference the "awakening" aspect where the protagonists of Persona 5 rips away a mask bonded to their flesh and eventually heals over time.

Other trivia:
  • This spirit's Support type and Chance of Double Final Smash ability references Igor's role to grant the power of their Personas to the main protagonists of the Persona series, with the ability referencing the power granted to the Persona Users from their own Personas.
That way the trivia follows the sorting and it's implyed that it's part of the previous spirit. Or we can add the functionality to hide the "trivia row" so that only people interested in it will see it. GamblerMario (talk) 11:03, July 16, 2021 (EDT)
I think that is a better idea than what Gabo 2oo suggested. I tried it on a battle with DLC changes and it still mostly works if you put the class on the DLC row as well; here is a screenshot of how it looks on a simulated Galaxy S9 and my 4:3 monitor. It still requires adding it to every row, but at least it doesn't split things up (may have over-emphasized my issue with rowspans above). If you wanted to make that cell hide-able, you'd need to add class="mw-collapsible". This could also be done with the current format, which I think may be a simpler solution (and add mw-collapsed to hide by default), though that may just sweep the overall issue under the rug. --CanvasK (talk) 12:26, July 16, 2021 (EDT)
Just tested on the current design and DLC rows creates a seemingly useless button when sorted whereas the non-DLC row works. That's annoying. --CanvasK (talk) 12:30, July 16, 2021 (EDT)

Agree with the issue (especially on small resolutions where you can't even see two row at once some times), but disagree with the solution: I still think the spirit trivia (including the battle inspiration) should be in a separate array for not all the spirit have battles yet all of them have trivia regardless (about their type, about their stats, about their skill, about the way you can acquire them, etc). YoshiRyu (talk) 12:59, July 16, 2021 (EDT)

So, can we go ahead with the tables uniformation? Or we should wait for more people to give their opinion before we arrive to a global consensus? GamblerMario (talk) 11:06, July 19, 2021 (EDT)
No one has been in full support of a proposal other than their own, and everyone has had their own proposal. I'd say if we move forward with anything it would be to start a new section, preferably with sub-headers for each person's idea and links to/images of their design (No tables, people putting their tables here takes up too much byte, text, and visual space. We have Sandboxes for a reason; can even link to specific revisions). --CanvasK (talk) 11:30, July 19, 2021 (EDT)
I personally approve of the idea, since it's easy on the eyes in both desktop and mobile views, but the only question is how to go about the battles with the original and DLC content? I'm trying to merge them with the Enemy Fighter(s) column, but the separation will only push the other column entries over.Autismo555 (talk) 12:51, September 10, 2021 (EDT)
At this point, I think that despite their flaws, each one of the proposed solutions is still better than the current way this is displayed in the arrays. So I think we should just pick any of them and start moving forward. It doesn't matter if it isn't the perfect solution, we will simply iterate on it to better it little by little. Also I needed an excuse to fix the indentation of your three previous messages... YoshiRyu (talk) 16:43, September 10, 2021 (EDT)
I, for one, propose we reach a consensus with the idea, since we haven't talked much about it. Of course, the text will have to be at 100 % size because 80% isn't good enough for people who can't read that small, but the collapsible tables will definitely put an ease on the space of each spirits series page. On top of all that, the inspirations won't feel so cramped like they do in the Inspirations columnAutismo555 (talk) 21:08, September 30, 2021 (EDT)

Spirit Battle Templates

Because the above's main topic hasn't gone very far, I would like to bring something that I grew interested in: templates for Spirit Battles (and maybe the other tables). Here are my reasons for using a template:

  • Sweeping changes on 100+ pages
    • As someone who has made sweeping changes to said 100+ pages at least 3 times, I would like to have a simpler and faster way of doing so.
  • Ease of adding DLC alternatives
    • The sight of that many rowspans should be enough justification, but it is also confusing having to go to what is essentially a separate row to add the alternative info (and do it in the right order).
  • A standard format that doesn't rely on cross-checking other pages
  • Much simpler pages have templates they use, I feel it is time for Spirit Battles to do the same

I've already been working on some ideas for templates. I have one for rows (which incorporates many of my ideas from above), headers (which ties into the row template), and enemy fighter info. I'd like to hear other's thoughts on the idea of using templates in general before thoughts on the templates themselves.
--CanvasK (talk) 14:12, March 7, 2021 (EST)

I can't exactly get a good visual picture of how the templates would work. Perhaps an example would help me grasp the direction of your concept better?Autismo555 (talk) 22:16, March 7, 2021 (EST)
There's an example in the first link, just added a code preview. It wouldn't change anything for the viewer, but for editors it would ideally make things easier. Since you mainly deal in the "Inspirations" section, you would put everything in the "insp" param just like you would in the row cell; not much would change in how you operate. The benefit of using the template (assuming it has the scrolling "Inspirations") is that if it feels like there is too much/too little space for the "Inspirations", we can edit the template once and it would affect every page instead of manually changing 40+ pages. --CanvasK (talk) 22:44, March 7, 2021 (EST)
Thank goodness for that. I hate how cramped the "Inspirations" column is on some pages, especially the Pokémon spirit battle "Inspiration" column. Autismo555 (talk) 11:42, March 8, 2021 (EST)
I wonder if it's is a bit much asking for a table, or at least a list, regarding the Inspirations for spirits without spirit battles? For example, the Inspirations regarding the enhanced spirits: (i.e. Skull Kid & Majora's Mask's Grab type and Lifesteal effect referencing Skull Kid stealing Majora's Mask and eventually falling under its dark influence), or purchasable spirits (i.e. the Super Mushroom's Support type and Stats ↑ after Eating effect referencing how the Super Mushroom increases the player’s health and power in the Super Mario platformers.)Autismo555 (talk) 19:16, March 8, 2021 (EST)
Did you mean to post this in the above topic? I'm not sure how this relates to the template discussion. --CanvasK (talk) 19:26, March 8, 2021 (EST)

This seems like a good idea, and much more preferable to me than the earlier proposed idea of giving spirit battle inspirations their own section (because it seems like that would only lead to the pages becoming even longer and the inspiration sections becoming even more bloated, and that's a very bad idea in my eyes). In addition to the template itself cutting down on the number of bytes in each page, scroll bars for the inspiration sections would allow them to fit more information without having to split them off or stretch things out. That being said, we definitely need to implement some kind of quality control for what constitutes as "inspiration", as I think it's gotten a bit out of hand. ~ StrawberryChan (talk) 20:45, March 8, 2021 (EST)

Truth be told, the old format of the Spirit Battle inspirations one part of the story. I just thought I'd expand on it so it'd give better context. My apologies if the current format makes it uncomfortable to the eyes. Autismo555 (talk) 21:33, March 8, 2021 (EST)
In most cases my row template would use up more bytes than the original (at most 50), however that isn't necessarily a bad thing. Take {{PowerRankingsRow}} for example, it is the 113th most used template at the moment (not counting how much it is used per page). The first usage I found was 69 bytes, 56 if visual formatting is removed. Converting to normal wikitext it became 53 bytes. A small trade-off for usability. My template is similar in that it can allow the user to not reference other rows or the header and takes care of stuff like anchors, images, type, and other formatting. And, again, like PowerRankingsRow it will end up saving bytes when its full suite is used. --CanvasK (talk) 10:32, March 10, 2021 (EST)

Thought about was is being said in no particular order.

  • I agree that the inspirations have gone out of hand, plus some are quite speculative by nature.
  • I don't get the problem with the pages being longer, I'd rather see that than having 3 battle rules written over 6 or 7 lines, that's way more of an hasle.
  • I don't agree with CanvasK idea that some nod should be left untold, this is a wiki, its purpose is to archive everything relevant, nothing shoud be left untold.

That being said, another alternative just came to my mind: Maybe we should put the spirit trivia (battle inspiration and other points) in separate pages? Just a random thought, but maybe that could make it more digest.
Sidenote: Templates are cool, I agree with it! Too bad we can have a database system that would allow to display spirits on several pages without having to duplicate the data. YoshiRyu (talk) 03:31, March 9, 2021 (EST)

In regards to the length of pages I did some quick estimations with moving Inspirations out of the Spirit Battle table and turns out the page may be shorter, however this took some assumptions. First assumption was every Battle row was the same height of 82px (64+row padding); not always true because of conditions, enemy fighters, and those plus screen size. Second assumption is the Inspiration table's rows would be strictly 5 lines tall (scrollbar could be used for more lines) which works out to also be roughly 82px. Third assumption was only factoring in Spirit Battles and ignoring possible trivia of other spirits, granted most spirits have battles so this isn't too big. Using the Others page as an example, it would be about 9000px shorter with these assumptions and would require either 103 more rows or 8 lines per row to exceed the current size.
To humor the separate page idea, I think it would be best to have a single page. The current pages already have issues with quality control, we don't need 40 more. Maybe the single page can have different sections for each series. I, too, would like the nods to be mentioned, but the current system nor my previously proposed system would work nicely. A separate page or even your own system that you linked at the start would be much better for mentioning these references.
On to what this specific section is about, templates (Ironic the proposals for organizing is the least organized). Since there is some traction with using templates I would like to hear opinions on the templates I linked above and maybe suggestions on other templates that could be made. There are some subtle changes, namely replacing the bullet point with a list format and italicizing the music.
Sidenote: I did at one point propose a database-esque template that used a switch statement to add battles to pages. However around that time the wiki slowed to a crawl because the SSB4 to SSBU template broke due to a stray missing curly bracket. I withdrew the proposal because if that is what can happen with a 1MB template on 80 pages, imagine what would happen with a 0.6MB template on 150 pages... times 10 (or however many battles are on the page).
--CanvasK (talk) 09:52, March 9, 2021 (EST)
The fact that I put my comment about the template as a sidenote was a sarcastic aknowledgement that we're going off road here. I don't have good enough of an understanding of the template feature to give a valuable opinion on your proposition, I've seen you working a lot with them during the past year, so I trust you to make the best of it. As for the off road topic, if moving the trivia points outside of the battle array actually make the pages shorter (which makes sense), that's another reason to do so (at the very least). YoshiRyu (talk) 14:03, March 9, 2021 (EST)
Yeah, I put this in its own section so that the topics could be separate... didn't work it seems. I've said about everything I've wanted to say on the other topic(s). If I have anything to add I'll put in the appropriate section. --CanvasK (talk) 14:14, March 9, 2021 (EST)

Since this has gained some support I went ahead and modified my Spirit Battle spreadsheet to convert everything to use the three templates listed above. I can work on changing everything over this weekend if no one objects. --CanvasK (talk) 20:25, March 15, 2021 (EDT)

I'd personally like to see how this plays out. Autismo555 (talk) 12:05, March 17, 2021 (EDT)
For some reason the templates aren't sitting right for me. I don't know if it is because I changed bullet-point lists to wiki lists, if the param names make it seem more cluttered, or something else. At this point I'm considering reverting everything with the amount of stress this is causing me. --CanvasK (talk) 09:31, March 21, 2021 (EDT)

Enhancable Spirit Effects in Inspiration Column

Should we include the effects of the enhancable spirits in the base spirit's inspiration column? Like add in Skull Kid & Majora's Mask's Lifesteal effect inspiration in Skull Kid's Spirit Battle column? —Preceding unsigned comment added by Autismo555 (talkcontribs) 10:30, March 19, 2021

I'm gonna say "no" since that has little to nothing to do with the battle. --CanvasK (talk) 10:41, March 19, 2021 (EDT)
How about this model, then? I took the liberty of adding in an Inspiration column in the Enhanceable Spirit columns. https://www.ssbwiki.com/User:Autismo555 Autismo555 (talk) 12:28, March 19, 2021 (EDT)

I just took notice of this discussion, and that's another point toward "the inspirations need to be in a separate array from the battle". Now inspirations are added about stuffs that aren't battle related, there is no reason to limit the inspiration field only to the spirits featuring a battle. Plus those are long texts that would be easier on the eyes if widely span horizontaly rather than being cramped in a small column. YoshiRyu (talk) 02:53, June 21, 2021 (EDT)

Breaking down the count a bit more...?

Fixing the MH misplacement, I realized that the numbers are starting to be a pain to check with the addition of DLC spirit boards from pre-existing series and free spirits for DLC series. I propose to break the numbers a bit more to separate the paid DLC spirits and the free DLC spirits, following this pattern: B+P(+F). The B (base) value would be mandatory for all series that aren't pure DLC, the +F value would be mandatory for all series that feature a DLC board (even when the value is 0), and the (+F) part would be optionnal. This is what it would look like for a few cherry picked series:

Universe Fighter Primary Support Master Base Game
Total
Paid DLC
Total
Free DLC
Total
Total Lists of spirits
(complete list)
Attack
Shield
Grab
Neutral
Mario (universe) Mario 17 (+1) 17 (+2) 13 (+2) 17 11 56 (+6) 2 133 (+11) 144 List of spirits (Super Mario series)
Xenoblade Chronicles (universe) Xenoblade Chronicles 1 +2 5 +0 4 +1 2 +0 2 +2 8 +3 1 +0 23 +8 31 List of spirits (Xenoblade Chronicles series)
Final Fantasy (universe) Final Fantasy 2 +1 0 +3 0 +1 0 +1 0 +2 0 +6 0 +0 2 +14 16 List of spirits (Final Fantasy series)
Persona (universe) Persona (DLC) +2 +2 +1 +2 +0 (+1) +6 +0 +13 (+1) 14 List of spirits (Persona series)
ARMS (universe) ARMS 0 +1 1 +1 0 +1 1 +0 1 +1 2 +3 0 +0 5 +7 12 List of spirits (ARMS series)

YoshiRyu (talk) 03:14, June 16, 2021 (EDT)

And now that I'm seeing it in a proper array format, I think the parenthesis aren't even useful. The Free DLC columns are pretty obvious on their own. YoshiRyu (talk) 03:32, June 16, 2021 (EDT)
I wouldn't object to putting DLC in its own column, but I think differentiating between free and paid is a little much for a few reasons: 1) with so many columns it isn't 100% clear what they mean until you read the last ones, 2) table starts to get visibly big, especially if we decide to label the columns, 3) every DLC spirit can be gotten by going to the shop, so no need to pay for DLC, 4) what are Let's Go Pikachu/Eeevee, Tockles, and Sophia?; all can be gotten with external data (is buying other games "free DLC"?), LGP/E is free on the Spirit Board now, Tockles was data only but was added to the DLC Board ("free" -> "paid"?), Sophia will probably be the same.
Also I think the Master column can be left alone. Only 2 more DLC Boards and the spirit's Style display is already a clean 3x5. Very unlikely to change. --CanvasK (talk) 06:55, June 16, 2021 (EDT)
Just to reply to a few points:
  • 1) It's the same thing with the current A+B format. We simply need to update the explanation at the top of the page.
  • 3) I litteraly didn't know that. Are you sure they aren't available in the shop only once you bought the DLC? That would seem very backward otherwise...
  • 4) Free for the ones who end up in the regular board, I would say free for Tockles and Sophia too, but it's arguable. Doesn't Tockles shows in the regular SB too?
YoshiRyu (talk) 09:25, June 16, 2021 (EDT)
1)With only two series that could have anything in all three (Persona and Dragon Quest), having three columns for everything is a little excessive. Two is more reasonable in my opinion. 3)Yup. I spent a week or two on a fresh, DLC-less file getting spirits via the shop only and got every DLC spirit. I can't show my spreadsheet because I'm currently on mobile and it has a chronic case of "legible only to me". I do have a small list at the bottom of my userpage, though. 4)I don't recall if Tockles is on the normal board. May be listed in my spreadsheet, but again on mobile right now. --CanvasK (talk) 10:28, June 16, 2021 (EDT)
I get your point about this being "too much". However, I feel the need to point out that it's not only useful for P5 and DQ. Having a series with [8| |+2] rather than [8|+2| ] is meaningful by itself, it sets appart series that have Fighter Pass content from series than just got a lot of spirits through events. Some series got more event spirits (Mario got 11) than some got FP spirit (Fatal Fury only got 5) after all. Looking at the array as it is now, you could think that FE and XC simply got many spirit events like Mario (and Arms isn't even tagged as a DLC series while technically being one). And if we were to fill the whole array, that would be bloated, true, but the idea is rather to let empty spaces when the column is not relevant to the series (the prototype above isn't that big). I'm also fine by the way with the dual columns for the current data, but that's not the point of the discussion (I wouldn't have started one for a mere cosmetic change). YoshiRyu (talk) 12:21, June 16, 2021 (EDT)

Thinking more about it, there are other spirits that make the line very blurry between a spirit being part of a Paid DLC or not, like Rex enhanced version (Rex is in the DLC spirit board, but he was already available in the base game, so what does that make his enhanced version? I don't even know if it's possible or not to enhance Rex without buying Pyra/Mythra...). I'm gonna simple rework the page to make it more readable using the columns system I showed here, but simply with 2 columns (except for the Master spirits), I'll keep the idea to put "0" when the data is relevant to the series and let an empty space when it's not. I'm gonna rework a few other things (I don't know if it makes sense to keep the total above the array since a line has been added for that at the bottom of the array now, I will let it be for now, but I think we should get rid of it). I will also remove the (DLC) parenthesis on the univers, because Arms kinda screwed up the idea that univers are either DLC or not, and the new format will make it easy to see if a series is brand new or not. YoshiRyu (talk) 13:30, June 20, 2021 (EDT)

And on a sidenote, I only bought the Fighter Pass 2 yesterday (I trust Nintendo, but I don't want them to know I do, so I don't buy a DLC before most its content is known). Which means I was able to check and the spirits that come with a DLC fighter are indeed available in the in-game shop before buying the DLC. I think I can safely assume that I could have enhanced Rex already. The only thing that, while technically being outside of the DLC spirit board, still can't be accessed until buying the corresponding DLC is the ability to rematch spirits that aren't DLC but whose battle is (namely, Poppi, Ribbon Girl and Ninjara). YoshiRyu (talk) 13:52, June 20, 2021 (EDT)

Should we start this new third column with an "=" just like we started the second one with a "+"? YoshiRyu (talk) 02:39, July 19, 2021 (EDT)

I think it would be enough to just put "+" and "=" as the header and not put them in the cells. It doesn't take up much space and should be easily understandable. --CanvasK (talk) 04:46, July 19, 2021 (EDT)
It so confusing now that it's not even as easy to understand as the original. I think only Base and Total are enough in terms of function.--Capstalker (talk) 14:43, July 19, 2021 (EDT)
Problem is keeping Base and Total is removing Addition, which is actually the most self explanatory column. If you read "12 +3" you get it easily, if you read "12 15" not so much, that's the reason why I asked if we should add an "=", because after the addition of that new column, "12 +3 =15" would seem a bit easier to get than "12 +3 15", even if you can quickly realize that the last number is always the sum of the first two ones. If we were to remove a column, I think it would be better to go back to the version without the per type total columns, just keeping "Base +Add". YoshiRyu (talk) 16:10, July 19, 2021 (EDT)
Universe Fighter
Attack
Primary
Shield
Primary
Grab
Primary
Neutral
Primary
Support
Support
Master Base Total Full Total Lists of spirits
(complete list)
Base Total Base Total Base Total Base Total Base Total Base Total
Mario (universe) Mario 17 18 17 19 13 15 17 11 56 62 2 133 144 List of spirits (Super Mario series)
ARMS (universe) ARMS 0 1 1 2 0 1 1 1 2 2 5 0 5 12 List of spirits (ARMS series)
I think that's enough.--Capstalker (talk) 06:04, July 20, 2021 (EDT)

Reduce Spirit Battle list

Since the inspiration makes the list too wide, I recommend merging these parts to reduce the width:

  • Merge image and name, the sorting results of both are exactly the same.
  • Merge rules and conditions, almost nobody uses sorting on them. Or merge stage and rules, I don't know which one is better.
  • Technically the Spirit Battle list doesn't need number as it won't be displayed in the game, although it does help people find.

See the Sandbox.--Capstalker (talk) 03:33, February 11, 2024 (EST)

  • I don't know about the layout. The image column seems too cramped to fit in the name of the spirits, even for long named spirits. And merging the other columns would leave a wide gape in the inspirations column.Autismo555 (talk) 13:19, February 11, 2024 (EST)
Not a fan of the idea.
  1. We don't do this anywhere else to my knowledge and is not intuitive to readers.
  2. Don't care much for the idea, especially with the conditions taking up the least amount of space already. Second idea I'll say no to since stages and conditions are two completely different things.
  3. It is still useful for the Collection, quick lookup, and being a reliable piece of data to sort by.
The overall suggestion also gives way too much space to the inspirations; nearly 53% of the width on a 1920x1080 monitor is now dedicated to, in my opinion, useless information. And this still wouldn't solve the real problem that has been talked about for years: the tables are near useless on small screens because the inspiration stretches the entire row vertically. --CanvasK (talk) 17:09, February 11, 2024 (EST)
Yes, this is a compromise that at least slightly improves the problem. I'm curious why the above scheme is not implemented, it seems to work fine.
The first point is just a matter of habit, and people adapt quickly. Additionally the rules can be considered part of the stage setting, which is indeed the case in the game.
Also, primary spirits listlist seems to have this problem too. Is it possible to merge base and max statistics?
--Capstalker (talk) 02:30, February 12, 2024 (EST)
It does not improve the problem because the inspirations are still a monolith. Great you can scroll horizontally to the left less but you still have to scroll vertically an unnecessary amount just to see the spirits type; if you're reading the inspiration and want to check the data, you still have at least a 50% chance to scroll left and be met with blank space.
A reasonable habit that we shouldn't break; we shouldn't expect readers to relearn something that goes against 99% of tables they encounter.
No; 1, it is not that crowded and you don't get lost scrolling when on smaller screens. 2, you cannot sort in a way that allows you to find the absolute minimum and the absolute maximum with a range--that is, you can't find the lowest lvl 1 stat and the highest lvl 99 stat reliably with sorting, same deal with max lvl 1 and min lvl 99. 3, we dealt with a similar deal in the past and no one liked it. --CanvasK (talk) 04:34, February 12, 2024 (EST)
How about this Sandbox, hiding it is the only way I can think of.--Capstalker (talk) 05:03, February 12, 2024 (EST)
You should link to the specific Sandbox edits, because when the Sandbox is inevitably cleared people won't see your edits. Collapsible elements have been tried and do not work on mobile. --CanvasK (talk) 05:21, February 12, 2024 (EST)
So, I guess the only way to separate spirit battles and inspiration, and give they its own page.--Capstalker (talk) 05:48, February 12, 2024 (EST)
Cue to the huge thing I wrote 3 years ago right at the top of this talk page: I still think that the "inspiration" should be a separate array. We could have a first array with the all the spirits of the series for the "history" data (series, origin game, artwork source), then a separate array for each spirit category with focus ont their "gameplay" data (type, stats, effects, ...), then a spirit battle array with all the battle data, and finally the inspiration array. Having an "inspiration" array outside of the battle one will also allow spirits without a battle to still have relevant inspiration bullet points for their category type, or effect (like how a JRPG priest could be a support spirit with a healing effect because that's what they do in their own game). YoshiRyu (talk) 07:41, February 12, 2024 (EST)
What the end result would look like is still in my sandbox by the way. YoshiRyu (talk) 07:44, February 12, 2024 (EST)
As time goes on the more I'm leaning towards something like that and moving "inspirations" over to something like [[List of spirits (Super Mario series)/Spirit trivia]]. It would be a simple solution that expands the scope with the only real downside being that the info is disconnected, but that effectively already happens on mobile. --CanvasK (talk) 07:47, February 12, 2024 (EST)
I mean move spirit battles and inspiration together to other pages like [[List of Spirit Battles (Super Mario series)]]. Since 80% of inspiration is about spirit battles and not the spirits themselves, and spirit battles list also has image and type, so readers don't need to look at other lists.--Capstalker (talk) 09:17, February 12, 2024 (EST)