Super Smash Bros. Brawl

Petey Piranha (SSBB)

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This article is about Petey Piranha's debug-playable appearance in Super Smash Bros. Brawl. For the character in other contexts, see Petey Piranha.
Petey Piranha
in Super Smash Bros. Brawl
Petey Piranha
MarioSymbol.svg
Universe Mario
A boss in Brawl
Availability Hacking
Tier Banned

Petey Piranha (ボスパックン, Boss Packun), is an unplayable character in Brawl and only playable in Boss Battles via hacking. He has no specific voice actor, usually letting out bellowing roars instead.

When playable, Petey Piranha cannot move or jump, and only has access to his sliding cage moves. As a result, Petey Piranha completely loses to any character with a projectile or counterattack, and with some being capable of immediately going to the edge of the stage, he has some of the only true 100:0 matchups in the Smash franchise and is arguably the worst character in the game.

Attributes

While his HP is abnormally high compared to most bosses in Boss Battles, even bolstered by numerous elemental resistances, Petey Piranha is effectively a Cage attack simulator, having no other usable move. While they are wide-reaching and deal respectable damage, they can be easily shielded and responded to with attacks. If a character has a projectile, they can easily roll through a Cage attack towards the edge of the stage and spam it until Petey Piranha goes down, unable to damage the player. Likewise, a counterattack from characters like Marth can be timed to continuously hit Petey Piranha with zero counterplay available. Given a majority of the cast has tools to easily defeat Petey Piranha, he has very few even matchups.

Health values

HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
Round 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9 1-3 4-6 7-9
Boss Battles 115 170 190 150 205 230 187 240 262 225 282 310 325 377 400
Multiplied by 0.6× when a second player is present.
  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×0.7 ×0.7 ×0.7 ×0.7 ×1.0 ×0.7 ×0.7 ×0.7 ×0.7 ×0.7 ×0.3

Moveset

Like all bosses, Ridley's moves are inputted using a set of commands with a GameCube controller, chiefly with the D-Pad. Move names are taken from the Japanese strategy guide for Brawl. Damage varies by difficulty, the following being taken from the game's files. Samus's Grapple Beam restores AI control.

Image Move Damage Input Description
PeteyJump3.jpg
Jump Ready None A+D-Pad Petey Piranha prepares to jump. However, the jump doesn't actually happen, or does the whole charging animation, making the move effectively a non-damaging taunt.
PeteyRage.jpg
Roar None A+D-Pad Petey Piranha roars before t-posing. This move slightly boosts the following attacks in speed, damage (by about 10%), and knockback (though the change is subtle). When performed by a human, it is currently unknown if it makes his attacks stronger.
PeteyCageSwing.jpg
Left Cage Smash 17% A+D-Pad Petey Piranha smashes the cage in his left hand, which is the right cage from the screen's point of view. The attack is highly preventable but relatively swift and long-ranged. Damage varies from 12% (Easy in Boss Battles without boosts) to 40% (Intense in the Subspace Emissary after being boosted by Roar). Additionally, it KOs over 100% on the lower difficulties, but around 60% on Intense.
Right Cage Smash 17% A+D-Pad Petey Piranha smashes the cage in his right hand, which is the left cage from the screen's point of view. The mechanic is exactly the same as Left Cage Smash.
Self-Destruct None Start-Pause KOs Petey Piranha.

Codes

Like all Brawl bosses, Petey Piranha can be accessed using a Gecko code that enables debug mode controls for Player 3 in Boss Battles. He is encountered randomly without additional external modifications, meaning other bosses need to be defeated or forced to self-destruct with their own codes to reach Petey Piranha's stage. The following codes are for the NTSC-U version of Brawl and both codes must be on.

Enable Boss Control
4A000000 810F1F3C
D2000000 00000002
901F058C 5400843E
90020070 00000000
C277F780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0804E
A0C6E4C0 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A9320
14000078 00000000
E0000000 80008000
Petey Piranha control for Player 3
4A000000 805A9320
30000070 00005C00
16000074 0000001C
00840001 10800001
01840006 01880007
0181000B 0182000C
FFFFFFFF 00000000
E0000000 80008000

In competitive play

Tier placement and history

Because Petey Piranha is only playable through hacking, he's banned by default in all competitive Brawl tournaments. While some boss characters have arguments to be legalised, Brawl's bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to Boss Battles and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying difficulty levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, Samus's Grapple Beam can reset the controls of Brawl bosses, which could cause further ruling issues. Ergo, Petey Piranha has seen little to no competitive experimentation outside of casual matches.

In The Subspace Emissary

Petey Piranha appears as the first boss of The Subspace Emissary at the Midair Stadium, capturing Peach and Zelda. Mario/Kirby defeat Petey Piranha and rescue one of the princesses before a Subspace Bomb blows up the arena.

Trivia

  • Petey Piranha has the least usable moves of any Brawl boss.

Gallery