Captain Falcon (SSB4)/Side special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Wind-up Raptor Boost.

Overview

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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 1 AngleIcon85.png 100 75 0 7.0 17 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 AngleIcon60.png 60 80 0 3.0 16 -1.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 8% 0 AngleIcon275.png 60 70 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
2 0 8% 2 AngleIcon60.png 60 80 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Burn SpecialsDirect.png

Timing

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