Min Min (SSBU)/Neutral attack/Infinite
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Overview[edit]
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, due to a glitch with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 19-20 |
---|---|
Rapid jab | 6, 8, 10, 12, 14, 16, 18 |
Finisher | 6-7 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|