OverviewEdit
Update HistoryEdit
- It has a higher hitstun modifier (2 → 7).
- It has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- It uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
HitboxesEdit
The scripts only specify hitstun modifiers for the ID 0 and 2 hitboxes, but they apply to all hitboxes due to a glitch.
TimingEdit
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes | 3-4 | |
---|---|---|
Jab 2 continuability | Held on hit or tapped | 6-22 |
Held without hitting | 8 | |
Finisher transition | 7 | |
Interruptible | 22 | |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|