Super Smash Bros. series

Wind

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Revision as of 18:00, July 3, 2022 by CanvasK (talk | contribs) (I'm glad I found a memory address that was essentially "character active hor/vert wind force". Falcon Flyer wind is weird, didn't show in that address as well as not being constant. Not dealing with the maze until later. Reordered to match the SSE article's stage table. May want to swap the line breaks with slashes...)
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This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).
Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all five Super Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in Spirit Battles, and some spirits will reduce or eliminate the wind's impact.

Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.

Stages that include winds are:

Stage Hazard Description Strength Games
Dream Land Whispy Woods Whispy occasionally blows either to the left or right 6 - 0.0006d Super Smash Bros.
0.2 Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green Greens Whispy Woods Whispy occasionally blows either to the left or right 0.24 Super Smash Bros. Melee
0.236354 Super Smash Bros. Brawl
0.48 Super Smash Bros. Ultimate
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Mushroom Kingdom U Water geysers Pushes characters touching the geysers upward 1.0 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Paper Mario Fan Thing in Hither Thither Hill Appears after a while and blows fairly strong wind to the right, covering the entire stage 0.5 Super Smash Bros. for Nintendo 3DS
0.467252Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat Gusty Gus Blows to the left, covering most of the stage 0.48296 Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time Bottom: 4.0
Middle: 2.0, 4.0
Top: 2.0, 3.2
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Tap Pushes characters directly below the tap downward 1.5
Pokémon Stadium 2 Flying transformation Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground 0.45 Super Smash Bros. Ultimate
Skyloft Waterfall Pushes characters downward where the waterfall touches characters, usually gimping them 0.9 Super Smash Bros. for Wii U
0.45 Super Smash Bros. Ultimate
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Wuhu Island Fountain Water pushes characters upward, moderately strongly Bottom: 1.4
Top: 1.2
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
The Subspace Emissary The Battlefield Fortress: Battles with a Subspace Army in room 3 Pushes characters to the left towards a cliff Easy0.09
Normal0.12
Hard0.15
Very Hard0.24
Intense0.33
Super Smash Bros. Brawl
The Wilds (Part II): Certain areas in room 2 Pushes characters to the side, indicated by sand carried by the wind Easy0.1
Normal0.2
Hard0.25
Very Hard0.28
Intense0.31
The Swamp: Above certain pits Either push straight up or straight down Up:
Easy0.82
Normal0.9
Hard1.0
Very Hard1.3
Intense1.6
Down:
Easy0.41
Normal0.45
Hard0.5
Very Hard0.56
Intense0.66
Secret door:
EasyNormalHard1.6
Very Hard1.3
Intense0.8
The Research Facility (Part II): One of Ridley's attacks Pushes characters back. Strength increases when Ridley is at low health Easy0.18, 0.195
Normal0.21, 0.24
Hard0.24, 0.255
Very Hard0.27, 0.285
Intense0.315, 0.33
Battleship Halberd Exterior: The exterior of the Halberd Pushes characters in the opposite direction the Halberd is moving, representing drag Starboard:
Easy0.0751754045
Normal0.150350809
Hard0.234923139
Very Hard0.263113916
Intense0.291304708
Port:
Easy0.178541571
Normal0.206732363
Hard0.234923124
Very Hard0.263113886
Intense0.291304678
The Subspace Bomb Factory (Part II): During Meta Ridley fight Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded 0.293925017
The Great Maze: Above areas repeated, and a new room to the left of the map Wind in new section pushes to the side and slightly downward
Custom stages Wind Strength, direction and area can be edited by the player 0.0 to 2.0 Super Smash Bros. Ultimate

Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.