Super Smash Bros. Ultimate

Daisy (SSBU)/Up special

Hitbox visualization showing Daisy's up special, Daisy Parasol.
Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.
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Overview

Update History

  2.0.0

  •   Daisy Parasol's multi hits have reduced knockback.
    •   This makes it less likely for the move to KO at 0%.
    •   Consecutive hits will connect better in some scenarios.
  •   It is now easier to grab ledges with Daisy Parasol.

  3.0.0

  •   The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

  3.1.0

  •   Daisy Parasol's hits connect more reliably.

  4.0.0

  •   Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.

  5.0.0

  •   Daisy Parasol's linking hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Forward 0 100 160   5.0 top 0.0 5.0 5.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 3.0% 0   Standard 0 100 130   4.0 head 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Multihits (early)
0 0 5 1.0% 0   Forward 0 100 160   4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0%               Magic   All All            
1 0 5 1.0% 0   Forward 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Forward 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
Multihits (mid)
1 0 5 1.0% 0   Forward 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Forward 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
Multihits (late)
1 0 5 1.0% 0   Forward 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Forward 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
The late multihits use an autolink position with offsets [6, 25] for 12 frames.
Final hit
0 0 0 4.0% 0   Forward 90 70 0   5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0%               Magic   All All            
1 0 0 4.0% 0   Forward 90 70 0   3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0%               Magic   All All            
Open parasol
0 0 18 2.0% 0   Standard 65 15 0   2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0%               Parasol   All All            

Timing

Attack

The move enables ledge grabs from the front starting on frame 17. After the animation is finished, it transitions automatically into the open parasol portion.

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
                                                                             

Open parasol

Daisy can drift horizontally during this animation, and can only grab ledges from the front. The parasol can be closed at any time, and will do so automatically if it has been open for more than 480 frames total.

Hitbox 8-
                 

Closing parasol

After the animation is finished, Daisy can open the parasol again, even during helplessness, unless the maximum open duration of 480 frames has been reached.

Animation length 15
                             

Landing

Interruptible (open parasol) 27
Animation length (open parasol) 40
Interruptible (closed parasol) 41
Animation length (closed parasol) 64
Open parasol                                                                                                                                 
Closed parasol                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Interruptible

Parameters

Horizontal speed multiplier on startup 0.67
Startup gravity 0.5
Stick sensitivity to angle 0.625
Maximum angle deviation 18°
Grounded height multiplier 0.95
Aerial height multiplier 1
Air acceleration multiplier with parasol open 1.2
Gravity multiplier with parasol open 0.3
Maximum time with parasol open 480 frames
Helplessness air speed multiplier 0.6
Landing lag 40 frames