Mario (SSBU)/Back throw
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Mario back throw hurtbox and hitbox visualization | ||||
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Overview
Mario grabs the opponent by their feet and spins them three times before throwing them. Easily Mario's strongest throw and KOs heavyweights at around 160% by the ledge, although it KOs fairly later if the opponent DIs. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged bowser throw in Super Mario 64.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.0% | Forward | 70 | 66 | 0 | 0.0× | None |
Timing
Mario changes direction on frame 40.
Invincibility | 1-44 |
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Collateral hit | 13-39 |
Throw Release | 44 |
Interruptible | 60 |
Animation length | 83 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|