Overview
Update History
- The move has negative shield damage instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.
Hitboxes
Grounded
Aerial
Timing
Grounded
Clean hit | 19-52 |
---|---|
Mid hit | 53-85 |
Late hit | 86-114 |
Interruptible | 52 |
Animation length | 64 |
Aerial
When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 193 frames.
Hitbox | 19-116 |
---|---|
Interruptible | 52 |
Animation length | 64 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |