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Hitbox visualization showing Pikachu's down tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 12 100 0   3.2 top 0.0 4.5 to 2.5 5.0 to 11.0 1.0× 1.0× 30%               Slap   All All            

Timing

Hitboxes 7-8
Interruptible 19
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible