Overview
Hitboxes
The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Fox. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.
Timing
When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at most 3 frames.
Grounded
Hitboxes | 25-29 |
---|---|
Interruptible | 56 |
Animation length | 75 |
Aerial
The move enables ledge grabs starting on frame 25 from the front, and frame 28 from behind.
Hitboxes | 25-29 |
---|---|
Interruptible | 73 |
Animation length | 74 |
Lag time |
Hitbox |
Prop event |
Interruptible |