Super Smash Bros. Ultimate

Kirby (SSBU)/Down special

< Kirby (SSBU)
Revision as of 09:12, February 1, 2022 by DrakRoar (talk | contribs)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Stone.
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Hitbox visualization showing Kirby's down special, Stone.
Hitbox visualization showing Kirby's down special, Stone, when landing.

Overview

Upon usage, Kirby transforms into a rock, which makes him invincible to attacks that deal less that 25%, but he can still be grabbed while he is still using it. It deals high damage and knockback, especially in the air, and the aerial version has super armor frames, while the landing hit is a semi-spike, and it can also be useful for mindgames. It can combat juggles at high percents, but only if he is at a certain distance away from his opponent. Stone can also be used as an occasional landing or edgeguarding tool. However, due to its high startup and endlag, it can be punished for overusing the move. As such, stone is best used situationally.

Update History

  2.0.0

  •   Stone now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.

  8.0.0

  •   Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Falling
0 0 0 18.0% 0   Standard 69 76 0   6.5 top 0.0 2.0 0.0 0.7× 1.0× 0%               Kick   All All            
Landing
0 0 0 14.0% 0   Standard 86 30 0   6.0 top 0.0 4.0 6.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 86 30 0   6.0 top 0.0 4.0 -6.0 1.0× 1.0× 0%               Kick   All All            

Timing

The stone transformation (and subsequent protection) lasts a minimum of 18 frames and a maximum of 150 frames, depending on when the special move button is pressed again. The timings below are for the minimum stone duration.

Grounded

Landing hit 11
Stone protection 11-28
Interruptible (from cancel) 60 (32)
Animation length (from cancel) 63 (35)
                                                                                                                             
                                                                                                                             

Aerial

The move's damage-based armor has a threshold of 25%.

Damage-based armor 19-28
Falling hit 29-46
Stone protection 29-46
Interruptible (from cancel) 78 (32)
Animation length (from cancel) 81 (35)
                                                                                                                                                                 
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
  
Prop event
 
Interruptible