Super Smash Bros. Ultimate

King Dedede (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing King Dedede's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 35 15 0   2.8 top 0.0 6.5 5.5 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
1 0 0 2.5% 0   Forward 35 15 0   2.8 top 0.0 6.5 10.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
2 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 14.5 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
3 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 19.0 1.5× 1.0× 0%               Dedede Hit   Fighter Only All             +5 frames
4 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 19.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames

Timing

Hitboxes 10
Earliest continuable 13
Interruptible 33
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible