Sheik (SSB4)/Up aerial
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Overview
Update History
1.0.4/
1.0.0
The loop hits have a slower rehit hit (3 → 4), causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
Final hit knockback scaling (155 → 138).
Hitboxes
Loop hits
Final hit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4% | 0 | ![]() |
50 | 138 | 0 | 7.0 | 5 | 5.0 | 0.0 | 0.0 | 1.0x | 2.0x | 0% | ![]() |
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0.0 | 0.0 | 0.0 |
Timing
Attack
Initial autocancel | 1-3 |
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Looping hits | 4-15 |
Final hit | 23-24 |
Ending autocancel | 47- |
Interruptible | 44 |
Animation length | 53 |
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Landing lag
Animation length | 21 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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