Sheik (SSBM)/Up aerial
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Overview[edit]
Sheik does a spinning kick upwards. This move has high vertical knockback in the NTSC version, and is a reliable vertical KO move on most characters, especially floaties. It can be used in various aerial combos, depending on the situation, and can string into itself to KO fastfallers off the top of stages with low ceilings such as Yoshi's Story. In the PAL version, the move has much less knockback and KO potential, making it more suited for combos and juggling.
Hitboxes[edit]
NTSC[edit]
PAL[edit]
Summary[edit]
- Damage (12% (clean)/9% (late) → 10%/8%).
- Knockback scaling (120 → 110).
- Has more combo potential as a result of these changes.
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Clean hit | 5-7 |
Late hit | 8-20 |
Ending autocancel | 30- |
Interruptible | 37- |
Animation length | 39 |
Landing lag[edit]
Animation length | 24 |
---|---|
L-cancelled animation length | 12 |
Normal | ||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|