Super Smash Bros. Ultimate

Bowser (SSBU)/Down tilt

< Bowser (SSBU)
Revision as of 02:56, October 15, 2021 by 71.82.184.69 (talk) (→‎Overview: fists, not claws.)
Hitbox visualization showing Bowser's down tilt.

Overview

Bowser does two forward punches. The first hit has set knockback while the second hit has base knockback. He grants damage-based armor right before he begins to swipe. Also grants intangibility on both of his fists in each hit they process. It can also trip opponents during the second hit. Can be used to attack opponents on the ledge, although the second hit may miss if it doesn’t hit properly.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 0   Standard 0 100 50   4.0 colonellm 0.0 0.0 1.0 1.0× 1.0× 30%               Kick   All All            
1 0 0 7.0% 0   Standard 0 100 50   4.5 armr -1.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
2 0 0 7.0% 0   Standard 0 100 30   5.0 armr 6.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
Hit 2
0 0 0 8.0% 0   Standard 20 111 0   4.5 colonells 0.0 0.0 -1.0 1.0× 1.0× 30%               Kick   All All            
1 0 0 8.0% 0   Standard 20 111 0   5.0 arml -1.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
2 0 0 8.0% 0   Standard 20 111 0   5.6 arml 6.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            

Timing

Heavy armor 7-9
First arm intangible 10-12
Hit 1 10-12
Second arm intangible 15-17
Hit 2 15-17
Interruptible 46
Animation length 45
Hitboxes                                                                                           
Body                                                                                           
First arm                                                                                           
Second arm                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible