Super Smash Bros. Brawl

Ganondorf (SSBB)/Neutral special

< Ganondorf (SSBB)
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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Warlock Punch.

Overview

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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 32% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 32% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 32% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 35% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 35% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 35% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 36% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 36% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 36% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 38% 0   40 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 38% 0   40 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 38% 0   40 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Normal

Hitboxes 70-71
Interruptible 118
Animation length 119
Hitboxes                                                                                                                                                                                                                                               

Reversed

Hitboxes 80-81
Interruptible 128
Animation length 129
Hitboxes                                                                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
 
Interruptible