Bowser Jr. (SSB4)/Forward throw
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Overview
Bowser Jr. uppercuts the opponent once with a robotic boxing glove that comes out from the Junior Clown Car, launching them forwards. Despite there being only one punch, the opponent is damaged twice- 3% during the punch and 6% during the launch, totaling 9%. It is generally used for spacing, or as a weak kill throw when Bowser Jr. isn't in the position for back throw to kill. The low knockback at early percents may also allow a tech chase situation.
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | 0 | 100 | 30 | 5.6 | 1051 | 7.0 | 0.0 | 0.0 | 1.0x | 1.5x | 0% | Punch |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 60 | 70 | 0 | 0 | None | None |
Timing
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