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Hitbox visualization showing Young Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Young Link's up special, Spin Attack, when aerial.
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Overview
Update History
10.1.0
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
- The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
- The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
- The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
- The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).
Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Multihits
|
0 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
55 |
|
3.5 |
sword |
2.2 |
0.0 |
1.0 |
0.4× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
4
|
1 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
55 |
|
3.5 |
sword |
5.7 |
0.0 |
1.0 |
0.4× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
4
|
2 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
55 |
|
3.0 |
arml |
0.0 |
0.0 |
0.0 |
0.4× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
4
|
3 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
10 |
|
3.0 |
top |
0.0 |
5.0 |
0.0 |
0.4× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
4
|
Final hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
71 |
85 |
0 |
|
4.0 |
top |
0.0 |
7.0 to 4.5 |
-11.0 to 8.0 |
1.8× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
0
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The multihits use weight-independent knockback.
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Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
110 |
|
4.0 |
top |
0.0 |
5.5 |
11.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
75 |
|
6.0 |
top |
0.0 |
7.5 |
10.5 to 8.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
sword |
5.0 |
2.5 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
8.0 |
10.5 to 8.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
sword |
5.0 |
2.5 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
6.0 |
top |
0.0 |
8.5 to 8.0 |
10.5 to 8.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
105 |
|
5.0 |
sword |
5.0 |
2.5 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
60 |
|
4.0 |
top |
0.0 |
9.0 to 6.0 |
5.5 to 7.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
62 |
|
6.5 |
top |
0.0 |
9.5 to 8.5 |
10.5 to 8.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
110 |
|
5.0 |
sword |
5.0 |
2.5 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
40 |
180 |
0 |
|
7.5 |
top |
0.0 |
13.5 to 7.5 |
8.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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All hits but Front hit 5 use weight-independent knockback.
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Timing
Grounded
Charges between
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5-6
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Hitboxes (Multihits, final hit)
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9-47, 49
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Hitboxes from release (multihits, final hit)
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4-42, 44
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Interruptible (from release)
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67
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Animation length (from release)
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85
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Aerial
Front hits 1-4
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8-10, 16-18, 22-24, 31-33
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Back hits
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12-13, 19-20, 26-27, 39-40
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Final hit
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47-51
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Animation length
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85
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Young Link's moveset
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