From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Young Link's up smash.
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview[edit]
Update History[edit]
7.0.0
- Up smash has more knockback scaling (100 → 108), improving its KO potential.
12.0.0
- Up smash's first and second hits deal less fixed knockback (38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.
Hitboxes[edit]
For hits 1 and 2, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
33 |
|
3.0 |
colonells |
0.0 |
0.0 |
0.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+6 frames
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
23 |
|
3.2 |
sword |
0.0 |
-1.0 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
2 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
23 |
|
3.2 |
sword |
5.2 |
-1.0 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
3 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
48 |
|
3.2 |
sword |
5.2 |
-1.0 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
Hit 2
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
33 |
|
3.0 |
colonells |
1.0 |
0.0 |
0.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+6 frames
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
23 |
|
3.2 |
sword |
1.0 |
1.5 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
2 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
23 |
|
3.2 |
sword |
6.5 |
1.5 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
3 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
48 |
|
3.2 |
sword |
6.5 |
1.5 |
1.0 |
0.6× |
0.5× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
Hit 3
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
108 |
0 |
|
3.8 |
sword |
1.5 |
-1.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
75 |
108 |
0 |
|
3.5 |
sword |
5.6 |
-1.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
108 |
0 |
|
3.0 |
arml |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
3 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
108 |
0 |
|
3.5 |
top |
0.0 |
8.5 |
-0.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
—
|
Charges between
|
5-6
|
Hit 1
|
10-14
|
Hit 2
|
25-29
|
Hit 5
|
41-45
|
Interruptible
|
70
|
Animation length
|
87
|
|
|
|
Young Link's moveset
|
|